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| author | realtradam <[email protected]> | 2022-03-27 23:38:07 -0400 |
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| committer | realtradam <[email protected]> | 2022-03-27 23:38:07 -0400 |
| commit | 0071c56ef56b7b990de39e4634917591668de2f7 (patch) | |
| tree | ad5eea488b1101aa93e464cd81ace6c523444af1 /src/abilities.mdown | |
| parent | 67d5bdafa719216999a4a756dea5b1efdd68ff2e (diff) | |
| parent | 4a1b82e5831504ffe67b27ba98a14db2cf5ec674 (diff) | |
| download | Plore-Tabletop-Game-0071c56ef56b7b990de39e4634917591668de2f7.tar.gz Plore-Tabletop-Game-0071c56ef56b7b990de39e4634917591668de2f7.zip | |
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Diffstat (limited to 'src/abilities.mdown')
| -rw-r--r-- | src/abilities.mdown | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/abilities.mdown b/src/abilities.mdown new file mode 100644 index 0000000..c57bdf2 --- /dev/null +++ b/src/abilities.mdown @@ -0,0 +1,29 @@ +# Abilities + +For now this is just a unsorted list of potential abilities, perks, etc. The idea is to first make abilities and then sort them according to classes or whatnot. May or may not decide on classes. + +--- + +## Ideas for activation of abilities with cards + +1. Match Suit/Number +2. X with a pair of Y +3. Consecutive Cards +4. Min/Max +5. Multiple Cards + +## Ideas for abilities affecting cards + +1. Card X is treated as Y +2. Keep +3. Combine Card Values +4. Draw a replacement +5. Give cards to players(on your turn/their turn/the person after you/etc) + +## Ability Ideas + +### Wild Ace + +You treat aces as wildcards of their respective suit. + + |
