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| author | realtradam <[email protected]> | 2022-11-10 03:21:10 -0500 |
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| committer | realtradam <[email protected]> | 2022-11-10 03:21:10 -0500 |
| commit | ce2531f12ba2982ed9c7998653896b9f70f1092d (patch) | |
| tree | c4ca19221f9618305295c5a1558ffccb3198881f /src/attributes.md | |
| parent | d01fcf68f6f08f091eb84b33eae4841b03c9688a (diff) | |
| download | Plore-Tabletop-Game-ce2531f12ba2982ed9c7998653896b9f70f1092d.tar.gz Plore-Tabletop-Game-ce2531f12ba2982ed9c7998653896b9f70f1092d.zip | |
cards + other changes
Diffstat (limited to 'src/attributes.md')
| -rw-r--r-- | src/attributes.md | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/src/attributes.md b/src/attributes.md index 372a7e0..fd2de25 100644 --- a/src/attributes.md +++ b/src/attributes.md @@ -2,38 +2,40 @@ All attributes are grouped up into 4 distinct groups, each group representing one of the four suits in a tarot deck. Each group contains 3 primary stats, and 1 derivative stat that is calculated based on other factors. -## Stats: -For new characters: assign 4,3,3,2,2,2,1,1,1 +## Innate Stats: + stats chosen at the start that dont change + For new characters: 16 stat points. max 5 min 1 ### Fitness - Endurance: Running a marathon, holding your breath - Strength: Pushing a rock, overpowering an opponent - Precision: Walking a tightrope, picking a lock +**Endurance**: Running a marathon, holding your breath +**Strength**: Pushing a rock, overpowering an opponent +**Precision**: Walking a tightrope, picking a lock ---- ### Mental - Resolve: Facing fears or great pain(Maintaining a spell cast) - Wisdom: Applying Knowledge(Casting a lot of magic quickly) - Perception: Noticing details or the big picture(Casting at long ranges with great accuracy) +**Resolve**: Facing fears or great pain(Maintaining a spell cast) +**Wisdom**: Applying Knowledge(Casting a large volume of magic quickly) +**Perception**: Noticing details or the big picture(Casting at long ranges with great accuracy) --- -### Social +## Derived Stats + stats derived from the innate stats +**Health**(End+Res): How much damage one can take before being downed. +**Blood**(Str+Wis): Consumed some spells, some attacks, and when one is downed. You die when it reaches 0. +**Memory**(Pre+Per): How much powerful knowledge you can keep. - Stoical: Enduring without showing feeling or complaint - Cordiality: Friendliness and Socialness - Eloquence: Using language with fluency and aptness +--- +## Skilled Stats + stats that can be "leveled" --- -### Ideas and Stuff +<!-- +## Obtained Stats + stats dependant +**Appearance**: Is dependant on your character race and outfit. Can augment your communication skills. +--> - Health: How much damage one can take before being downed - Blood: Consumed some spells, some attacks, and when one is downed. You die when it reaches 0 - Memory: How much powerful knowledge you can keep - Appearance: Is dependant on your character race and dressing. Can augment you communication skills ---- - |
