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authorrealtradam <[email protected]>2022-11-10 03:21:10 -0500
committerrealtradam <[email protected]>2022-11-10 03:21:10 -0500
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All attributes are grouped up into 4 distinct groups, each group representing one of the four suits in a tarot deck. Each group contains 3 primary stats, and 1 derivative stat that is calculated based on other factors.
-## Stats:
-For new characters: assign 4,3,3,2,2,2,1,1,1
+## Innate Stats:
+ stats chosen at the start that dont change
+ For new characters: 16 stat points. max 5 min 1
### Fitness
- Endurance: Running a marathon, holding your breath
- Strength: Pushing a rock, overpowering an opponent
- Precision: Walking a tightrope, picking a lock
+**Endurance**: Running a marathon, holding your breath
+**Strength**: Pushing a rock, overpowering an opponent
+**Precision**: Walking a tightrope, picking a lock
----
### Mental
- Resolve: Facing fears or great pain(Maintaining a spell cast)
- Wisdom: Applying Knowledge(Casting a lot of magic quickly)
- Perception: Noticing details or the big picture(Casting at long ranges with great accuracy)
+**Resolve**: Facing fears or great pain(Maintaining a spell cast)
+**Wisdom**: Applying Knowledge(Casting a large volume of magic quickly)
+**Perception**: Noticing details or the big picture(Casting at long ranges with great accuracy)
---
-### Social
+## Derived Stats
+ stats derived from the innate stats
+**Health**(End+Res): How much damage one can take before being downed.
+**Blood**(Str+Wis): Consumed some spells, some attacks, and when one is downed. You die when it reaches 0.
+**Memory**(Pre+Per): How much powerful knowledge you can keep.
- Stoical: Enduring without showing feeling or complaint
- Cordiality: Friendliness and Socialness
- Eloquence: Using language with fluency and aptness
+---
+## Skilled Stats
+ stats that can be "leveled"
---
-### Ideas and Stuff
+<!--
+## Obtained Stats
+ stats dependant
+**Appearance**: Is dependant on your character race and outfit. Can augment your communication skills.
+-->
- Health: How much damage one can take before being downed
- Blood: Consumed some spells, some attacks, and when one is downed. You die when it reaches 0
- Memory: How much powerful knowledge you can keep
- Appearance: Is dependant on your character race and dressing. Can augment you communication skills
----
-