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| author | realtradam <[email protected]> | 2022-10-10 00:44:03 -0400 |
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| committer | realtradam <[email protected]> | 2022-10-10 00:44:03 -0400 |
| commit | f48a8a19869870332eed5ade8527f2cfb89f299e (patch) | |
| tree | 9677b4837d6c1f900d9b1ba0e1a651c263798f49 /src/checks.mdown | |
| parent | bee0c2b65a2dc92f21ca3144d14c002d5e9ad318 (diff) | |
| download | Plore-Tabletop-Game-f48a8a19869870332eed5ade8527f2cfb89f299e.tar.gz Plore-Tabletop-Game-f48a8a19869870332eed5ade8527f2cfb89f299e.zip | |
rename to md
Diffstat (limited to 'src/checks.mdown')
| -rw-r--r-- | src/checks.mdown | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/src/checks.mdown b/src/checks.mdown deleted file mode 100644 index f8c553a..0000000 --- a/src/checks.mdown +++ /dev/null @@ -1,21 +0,0 @@ -# Resolving Checks -When the player attempts to do an action and the GM has determined it is not trivial(e.g failure is possible and not insignificant) the GM should give the player a check which will determine the fate of their action. - -Here is an explanation of each step of a check. - ---- - -### 1. Action Request -Player asks to do an action or ability, naming a relevant discipline and/or object if applicable which would assist them(players are **NOT** to state they are 'using' or 'intending to use' a stat) - -### 2. Determine Difficulties and Advantages -GM determines how difficult a check is and what the relevant skill is. -| Medium | Hard | Extreme | Borderline Impossible | -| --- | --- | --- | --- | -| 3-4 | 5-7 | 8-10 | 11-12 | - -Subtract the player's relevant skill from the difficulty. If they are using a relevant skill then subtract 2 more. - -### 3. Resolve the Check -The player resolves the check by rolling. If the result is higher or equal to the difficulty then they succeed. Otherwise they fail. - |
