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| author | _Tradam <[email protected]> | 2022-10-10 14:36:30 -0400 |
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| committer | _Tradam <[email protected]> | 2022-10-10 14:36:30 -0400 |
| commit | 0235c6a192058b2324928e08f4c9c2f6660f870d (patch) | |
| tree | a95cfd8a97f56a8179c7e3bf3aee006d596b9fb4 /src/combat.md | |
| parent | 0bf4d222658d7aaef744b2edebdd1bc487b09b11 (diff) | |
| download | Plore-Tabletop-Game-0235c6a192058b2324928e08f4c9c2f6660f870d.tar.gz Plore-Tabletop-Game-0235c6a192058b2324928e08f4c9c2f6660f870d.zip | |
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| -rw-r--r-- | src/combat.md | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/combat.md b/src/combat.md index 9f4b289..15d7f08 100644 --- a/src/combat.md +++ b/src/combat.md @@ -18,3 +18,26 @@ Regain all energy and draw a card from the player deck. During their turn player ## Enemy Turn The GM resolved the enemy effects in any order they wish. Any enemy that was not targeted this round by a player attack deals damage to a player of the GMs choice equal to the enemy's attack stat. Once all of these are resolve then the enemy turn ends. + +--- + +Each round will consist of the following flow: + +Melee -> Ranged -> Magic + +At any point before or after an action a character could move(might not have movement?) +Within each of those phases the order goes like this: + +Enemy intention -> Player actions(any order) -> enemy actions + +--- + +Magic always hits but damage is unpredictable(roll for damage) +Physical can sometimes miss(roll for hit) but has consistant damage + +--- + +A combat game will be structured in a way inspired by binding of issac board game + +Player card vs enemy cards. +The location the players are in will determine what doodads are availible (doodads are things like furniture) |
