summaryrefslogtreecommitdiffhomepage
path: root/src/intro.mdown
diff options
context:
space:
mode:
authorrealtradam <[email protected]>2022-10-10 00:44:03 -0400
committerrealtradam <[email protected]>2022-10-10 00:44:03 -0400
commitf48a8a19869870332eed5ade8527f2cfb89f299e (patch)
tree9677b4837d6c1f900d9b1ba0e1a651c263798f49 /src/intro.mdown
parentbee0c2b65a2dc92f21ca3144d14c002d5e9ad318 (diff)
downloadPlore-Tabletop-Game-f48a8a19869870332eed5ade8527f2cfb89f299e.tar.gz
Plore-Tabletop-Game-f48a8a19869870332eed5ade8527f2cfb89f299e.zip
rename to md
Diffstat (limited to 'src/intro.mdown')
-rw-r--r--src/intro.mdown38
1 files changed, 0 insertions, 38 deletions
diff --git a/src/intro.mdown b/src/intro.mdown
deleted file mode 100644
index f6e64ed..0000000
--- a/src/intro.mdown
+++ /dev/null
@@ -1,38 +0,0 @@
-# Intro
-
-Big rework going to happen. I want to use custom cards instead.
-
-## Types of cards:
-
-### Tarot Cards
-
-- These are used as "mana" for abilities and spells. You can choose to draw a card at the start of your turn. You can reshuffle your discard into your deck at the cost of 1 hp.
-
-### Equipment Cards
-
-- These are weapons, armours, and clothing. There is a limit to how many you can wear at once.
-
-### Ability Cards
-
-- Skills that your character has
-
-### Environment Cards
-
-Cover, Equipment, Etc placed in a room that can be used
-
-### Loot Cards
-
-Consumable items such as potions, bombs, etc
-
-## Combat(social/physical) Turns
-
-Random player goes first, alternates between player and npcs. Goes either clockwise or counterclockwise(random)
-
-Players have 3 energy. Cards will show how much energy they cost, if any. You refresh your energy at the end of your turn. You can use items and some abilities as a reaction as long as you have enough energy to do them.
-
-Players and Enemies have 4 combat stats: Health, Attack, Riposte, Dodge
-- Heath: How much damage one can take before being out for the fight.
-- Attack: How much damage is delivered on a successful roll.
-- Reposte: Damage you deal when an opponent misses
-- Dodge: Chance of an enemy missing an attack
-