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| author | realtradam <[email protected]> | 2023-01-31 21:58:09 -0500 |
|---|---|---|
| committer | realtradam <[email protected]> | 2023-01-31 21:58:09 -0500 |
| commit | be187d0c9d5adc289479df5f80533fe37709d24b (patch) | |
| tree | 123c992e6df11e43c7f432f8d8547bf37ab424b6 /src | |
| parent | 0bd944e2d1b9cadb2d94fff7860df533a0dfa879 (diff) | |
| download | Plore-Tabletop-Game-be187d0c9d5adc289479df5f80533fe37709d24b.tar.gz Plore-Tabletop-Game-be187d0c9d5adc289479df5f80533fe37709d24b.zip | |
gear rules, refined classes idea, worked on abilities
Diffstat (limited to 'src')
| -rw-r--r-- | src/.obsidian/core-plugins.json | 1 | ||||
| -rw-r--r-- | src/classes.md | 30 | ||||
| -rw-r--r-- | src/gear.md | 4 | ||||
| -rw-r--r-- | src/running-the-game/Assets/blood_symbol.png | bin | 0 -> 1288 bytes | |||
| -rw-r--r-- | src/running-the-game/Assets/even_symbol.png | bin | 0 -> 860 bytes | |||
| -rw-r--r-- | src/running-the-game/Assets/face_symbol.png | bin | 0 -> 1998 bytes | |||
| -rw-r--r-- | src/running-the-game/Assets/greater_symbol.png | bin | 0 -> 1009 bytes | |||
| -rw-r--r-- | src/running-the-game/Assets/lesser_symbol.png | bin | 0 -> 874 bytes | |||
| -rw-r--r-- | src/running-the-game/Assets/odd_symbol.png | bin | 0 -> 1092 bytes | |||
| -rw-r--r-- | src/running-the-game/Assets/reactive_symbol.png | bin | 0 -> 1433 bytes | |||
| -rw-r--r-- | src/running-the-game/abilities.md | 61 | ||||
| -rw-r--r-- | src/running-the-game/weapons.md | 32 |
12 files changed, 112 insertions, 16 deletions
diff --git a/src/.obsidian/core-plugins.json b/src/.obsidian/core-plugins.json index 96869df..086a8e4 100644 --- a/src/.obsidian/core-plugins.json +++ b/src/.obsidian/core-plugins.json @@ -4,6 +4,7 @@ "switcher", "graph", "backlink", + "canvas", "outgoing-link", "tag-pane", "page-preview", diff --git a/src/classes.md b/src/classes.md index e080820..bcd56fd 100644 --- a/src/classes.md +++ b/src/classes.md @@ -1,19 +1,39 @@ # Classes -## Rogue +## Disicplines + +### Rogue Class representing felicity's gang. Can attack many times at once -specialized in the "city"? +yoinks abilities +inflitcts status effects -## Ranger +### Ranger Class representing the memory drow clan Good at focusing a target(mark) specialized in "nature"? has a pet -## Paladin +### Paladin Class representing the Indignant +leader type of class +gives buffs +draws aggro + +### Monk +can cleanse status effects + +## Archanologies -## Warlock +### Warlock trades blood for demon powers from other planes. can summon buddies + +### Alchemist +Creates magical substances to be consumed or thrown. + +### Sorcerer +Crafts and casts spells in the moment + +### Scribe +Prepares spells to be casted on command at a later time. Can create passive effects on people without requiring concentration.
\ No newline at end of file diff --git a/src/gear.md b/src/gear.md new file mode 100644 index 0000000..530c852 --- /dev/null +++ b/src/gear.md @@ -0,0 +1,4 @@ +# Gear +Bags are an item, they dictate the size of your inventory deck. When in combat you dont just select random items and use them, instead you have to draw them from your inventory deck before equiping them. Some items such as a quick draw belt or a sheath will let you reliably draw the item instantly. + +Bags have a number of pockets, each pocket being represented by a seperate deck. This means that you can store things in parallel so they are easy to get.
\ No newline at end of file diff --git a/src/running-the-game/Assets/blood_symbol.png b/src/running-the-game/Assets/blood_symbol.png Binary files differnew file mode 100644 index 0000000..473f3ed --- /dev/null +++ b/src/running-the-game/Assets/blood_symbol.png diff --git a/src/running-the-game/Assets/even_symbol.png b/src/running-the-game/Assets/even_symbol.png Binary files differnew file mode 100644 index 0000000..c3187d7 --- /dev/null +++ b/src/running-the-game/Assets/even_symbol.png diff --git a/src/running-the-game/Assets/face_symbol.png b/src/running-the-game/Assets/face_symbol.png Binary files differnew file mode 100644 index 0000000..0829076 --- /dev/null +++ b/src/running-the-game/Assets/face_symbol.png diff --git a/src/running-the-game/Assets/greater_symbol.png b/src/running-the-game/Assets/greater_symbol.png Binary files differnew file mode 100644 index 0000000..a9917ae --- /dev/null +++ b/src/running-the-game/Assets/greater_symbol.png diff --git a/src/running-the-game/Assets/lesser_symbol.png b/src/running-the-game/Assets/lesser_symbol.png Binary files differnew file mode 100644 index 0000000..932a349 --- /dev/null +++ b/src/running-the-game/Assets/lesser_symbol.png diff --git a/src/running-the-game/Assets/odd_symbol.png b/src/running-the-game/Assets/odd_symbol.png Binary files differnew file mode 100644 index 0000000..865b613 --- /dev/null +++ b/src/running-the-game/Assets/odd_symbol.png diff --git a/src/running-the-game/Assets/reactive_symbol.png b/src/running-the-game/Assets/reactive_symbol.png Binary files differnew file mode 100644 index 0000000..efc2491 --- /dev/null +++ b/src/running-the-game/Assets/reactive_symbol.png diff --git a/src/running-the-game/abilities.md b/src/running-the-game/abilities.md index 8a1754f..2ab930c 100644 --- a/src/running-the-game/abilities.md +++ b/src/running-the-game/abilities.md @@ -1,3 +1,31 @@ +<!-- +Potential card abilities: +- draw + - find a card + - draw x, pick y from x and reshuffle rest +- discard + - replace cards with others +- increase/decrease attack/defence/health +- allow attacking multiple times +- reroll +- add/subtract from roll +- when a specific number is rolled +- move card from discard to hand/deck +- move cards between hands +- draw from other's decks +- peek a deck +- block damage/death +- multiple effects(randomly picks one) +- recharge a card +- at the start/end of turn +- on damage/death +- redirect attack +- double an effect +- copy an effect +- on activation +- on item use +--> + # Abilities Abilities are represented as cards which your character can learn, equip, and/or use. Spells, weapons, and racial feats are just some of the things which are represented as ability cards. Many of these cards follow shorthand for mechanics which are common throught the game. Here they are: @@ -8,27 +36,34 @@ Abilities are represented as cards which your character can learn, equip, and/or  This symbol represents an ability which can be used once before requiring to be recharged. When a card is "tapped" place it sideways to signify this state. Once the card becomes [refreshed](/running-the-game/abilities.md#refresh) place it regularly. Unless otherwise stated, these cards [refresh](/running-the-game/abilities.md#refresh) at the start of your turn, or within a couple of in game seconds. If there is a set of brackets immediatly after the symbol they denotes the restrictions that must be met to use the ability. -These abilities can be used in reactions on other's turns. - ### Reactive -📣 + This symbol means this ability can be used in reaction to another action or ability when appropriate. +### Blood Cost + +This symbol represents an ability where you must use a blood spellcasting tool(unless otherwise specified) and pay for the cost to cast the spell. + ### Suit Card Cost     Each of these 4 symbols represent an ability where you must play a matching card to use it. ### Odd/Even Card Cost -🔻/⬜️ +  The triangle(3 points represents odd) means you need to play a card with an odd value while the square(4 points represents even) means you need to play a card with an even value. +### Greater/Lesser Card Cost +  +The plus signifies that the card you play must be 5-10 while a minus signifies that the card you play must be 1-5. + +### Face Card Cost + +The masks symbol signifies that the card played must be a face card(King, Queen, Knight, Jack) + ### Any Card Cost  This symbol represents an ability where you can play a card of any suit. -### Blood Cost -🩸 -This symbol represents an ability where you must use a blood spellcasting tool(unless otherwise specified) and pay for the cost to cast the spell. ## Key Words @@ -42,12 +77,24 @@ Spells follow the same rules as abilities, but with some additional rules. ## Blood Magic Blood spells are the most common and accessable type of magic. These are spells that require blood to power them. +#### Modifieds +You compile a spell by mixing base elements with modifieds. The following are possible modifieds: +- Duration +- Range +- Scale +- Area + ### Sorcery To cast a blood spell a "spell casting" medium may be needed. A given spellcasting medium will have a dice associated with it. When casting a spell this dice is rolled. If the result is greater then the blood cost of a spell then you dont pay anything. However if the number rolled is equal to or less then the value then you pay 1 blood. If the spell cost is higher then the dice of your casting medium then the medium is too weak to cast the spell. Using no casting medium is possible, instead of rolling a dice the result is always 1 and you cannot cast spells higher then this cost. ### Alchemy Alchemy is a form of magic which involves the preparation of various ingredients which form compounds that perform spell effects. +### Scribe + +### Necromancy + + ## Divine Magic Divine spells use magic that originates from a god. The rules of these spells vary wildly and can depend on various different factors. These are forbidden in most places so if you somehow get access to one, be careful with how you use it. diff --git a/src/running-the-game/weapons.md b/src/running-the-game/weapons.md index d008695..f9b9054 100644 --- a/src/running-the-game/weapons.md +++ b/src/running-the-game/weapons.md @@ -10,11 +10,35 @@ 3. This is how much this weapon raises your defensive roll target for repostes. If it is unlisted then the weapon does not have a reposte. 4. This is the ability box, which lists out all the active and passive abilities this weapon has seperated by a bold line. This example weapon has 2 abilities. 5. The [symbol means you need to tap](running-the-game/abilities.md#Tap) to use this ability. The ["to hit" wording signifies it is an attack](running-the-game/weapons.md#To%20Hit) -7. The [symbol](running-the-game/abilities.md#Suit%20Card%20Cost) in front of this ability signifies that you must play a specific card to play it. [Refresh](running-the-game/abilities.md#Refresh) is a specific keyword. -9. This text states what type of card this is. Note that the colour of the card corresponds with the type of card. In this example the card is a Weapon, or a Dagger Weapon to be specific and the card is a purple colour. -10. This faded text is flavour. +6. The [symbol](running-the-game/abilities.md#Suit%20Card%20Cost) in front of this ability signifies that you must play a specific card to play it. [Refresh](running-the-game/abilities.md#Refresh) is a specific keyword. +7. This text states what type of card this is. Note that the colour of the card corresponds with the type of card. In this example the card is a Weapon, or a Dagger Weapon to be specific and the card is a purple colour. +8. This faded text is flavour. ## Key Words ### To Hit -These words are used in conjunction with a dice roll. It signifies that this ability is an attack and that this is how the attack roll is determined for it. If damage is unlisted then it is equal to the damage stat listed in the top box of the card.
\ No newline at end of file +These words are used in conjunction with a dice roll. It signifies that this ability is an attack and that this is how the attack roll is determined for it. If damage is unlisted then it is equal to the damage stat listed in the top box of the card. + +## Properties + +### Light +Can be equipped alongside a light or medium weapon. + +### Heavy + +### Cleave +Target multiple adjcent enemies in the same single attack. + +### Throw +Throw this weapon at something. Ignore reposts when using this feature. + +### Range +Ignore reposte when attacking. + +### Reach +Always repost even if an enemy hits an attack when possible. + +## Damage Types +- Bludgeon +- Slash +- Pierce
\ No newline at end of file |
