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-rw-r--r--src/.obsidian/core-plugins.json1
-rw-r--r--src/.obsidian/workspace-mobile.json137
-rw-r--r--src/Foreign Flesh Disease.md7
-rw-r--r--src/attributes.md1
-rw-r--r--src/races.md4
-rw-r--r--src/running-the-game/abilities.md2
-rw-r--r--src/running-the-game/resolution.md2
7 files changed, 149 insertions, 5 deletions
diff --git a/src/.obsidian/core-plugins.json b/src/.obsidian/core-plugins.json
index 086a8e4..96869df 100644
--- a/src/.obsidian/core-plugins.json
+++ b/src/.obsidian/core-plugins.json
@@ -4,7 +4,6 @@
"switcher",
"graph",
"backlink",
- "canvas",
"outgoing-link",
"tag-pane",
"page-preview",
diff --git a/src/.obsidian/workspace-mobile.json b/src/.obsidian/workspace-mobile.json
new file mode 100644
index 0000000..ecd88ed
--- /dev/null
+++ b/src/.obsidian/workspace-mobile.json
@@ -0,0 +1,137 @@
+{
+ "main": {
+ "id": "04904c05e54669c8",
+ "type": "split",
+ "children": [
+ {
+ "id": "862d971c70d373d5",
+ "type": "tabs",
+ "children": [
+ {
+ "id": "0bff301cada6cd1f",
+ "type": "leaf",
+ "state": {
+ "type": "markdown",
+ "state": {
+ "file": "Foreign Flesh Disease.md",
+ "mode": "source",
+ "source": false
+ }
+ }
+ }
+ ]
+ }
+ ],
+ "direction": "vertical"
+ },
+ "left": {
+ "id": "0233fa19f63ddf9b",
+ "type": "mobile-drawer",
+ "children": [
+ {
+ "id": "0701eaa2cd4d2e25",
+ "type": "leaf",
+ "state": {
+ "type": "file-explorer",
+ "state": {
+ "sortOrder": "byModifiedTime"
+ }
+ }
+ },
+ {
+ "id": "053bdde82280d4e5",
+ "type": "leaf",
+ "state": {
+ "type": "search",
+ "state": {
+ "query": "",
+ "matchingCase": false,
+ "explainSearch": false,
+ "collapseAll": false,
+ "extraContext": false,
+ "sortOrder": "alphabetical"
+ }
+ }
+ },
+ {
+ "id": "74ebc3931d5d22a7",
+ "type": "leaf",
+ "state": {
+ "type": "tag",
+ "state": {
+ "sortOrder": "frequency",
+ "useHierarchy": true
+ }
+ }
+ },
+ {
+ "id": "c5715f37af843ec0",
+ "type": "leaf",
+ "state": {
+ "type": "starred",
+ "state": {}
+ }
+ }
+ ],
+ "currentTab": 0
+ },
+ "right": {
+ "id": "1443da8b8bc8dd9e",
+ "type": "mobile-drawer",
+ "children": [
+ {
+ "id": "42f8afcd52d7c55b",
+ "type": "leaf",
+ "state": {
+ "type": "backlink",
+ "state": {
+ "file": "Foreign Flesh Disease.md",
+ "collapseAll": false,
+ "extraContext": false,
+ "sortOrder": "alphabetical",
+ "showSearch": false,
+ "searchQuery": "",
+ "backlinkCollapsed": false,
+ "unlinkedCollapsed": true
+ }
+ }
+ },
+ {
+ "id": "75692afd4de105f0",
+ "type": "leaf",
+ "state": {
+ "type": "outgoing-link",
+ "state": {
+ "file": "Foreign Flesh Disease.md",
+ "linksCollapsed": false,
+ "unlinkedCollapsed": true
+ }
+ }
+ },
+ {
+ "id": "524ead8823d6cf22",
+ "type": "leaf",
+ "state": {
+ "type": "outline",
+ "state": {
+ "file": "Foreign Flesh Disease.md"
+ }
+ }
+ }
+ ],
+ "currentTab": 0
+ },
+ "active": "0bff301cada6cd1f",
+ "lastOpenFiles": [
+ "races.md",
+ "attributes.md",
+ "running-the-game/resolution.md",
+ "classes.md",
+ "running-the-game/abilities.md",
+ "Spellcasting.md",
+ "running-the-game/combat.md",
+ "running-the-game/weapons.md",
+ "intro.md",
+ "SUMMARY.md"
+ ]
+} \ No newline at end of file
diff --git a/src/Foreign Flesh Disease.md b/src/Foreign Flesh Disease.md
new file mode 100644
index 0000000..c1528ac
--- /dev/null
+++ b/src/Foreign Flesh Disease.md
@@ -0,0 +1,7 @@
+When a spell heals for more or equal to the targets current health they get this ilness status with a number of tokens equal to the amount healed:
+
+- Whenever you heal: add a number of tokens equal to the amount healed
+- Whenever you take an instance of damage: remove one token.
+- If the number of tokens is equal to or exceeds your current health: you die and become a fleshy blob mass.
+- If the number of tokens is reduced to zero: the illness is cured.
+
diff --git a/src/attributes.md b/src/attributes.md
index 5d07c49..5126b13 100644
--- a/src/attributes.md
+++ b/src/attributes.md
@@ -4,7 +4,6 @@ All attributes are grouped up into 4 distinct groups, each group representing on
## Innate Stats:
stats chosen at the start that dont change
- For new characters: [4, 3, 3, 2, 2, 1]
| Score | Cost |
| -- | -- |
| 1 | 0 |
diff --git a/src/races.md b/src/races.md
index c3b61a1..fb5a125 100644
--- a/src/races.md
+++ b/src/races.md
@@ -4,7 +4,7 @@
`Magically Intune` Passive: Whenever you cast a spell that costs 1 or more blood you regenerate 1 health.
## Orc
-`Blood Rage` Activatable(1 Blood): Add 2 to your Fitness Strength or Fitness Endurance for this turn.
+`Blood Rage` Activatable(1 Blood): Add 2 to your Strength or Endurance untill your next check.
## Gnome
`Crafty Skitter` Activatable(2 Energy): While you have able and targetable allies, you cannot be targeted by attacks until your next turn.
@@ -17,7 +17,7 @@ You can choose any Human Race as your sub-race and get their abilities in additi
# Exotic Races
## Reptid
-`Tough Skin` Activatable(1 Blood): Block Slashing or Piercing damage from an attack up to or equal to your Physical Endurance.
+`Tough Skin` Activatable(1 Blood): Block Slashing or Pkiercing damage from an attack up to or equal to your Physical Endurance.
## Slime
`Splatter` Passive: Deal 1 Acid damage to enemies that damage you with a melee weapon.
diff --git a/src/running-the-game/abilities.md b/src/running-the-game/abilities.md
index 2ab930c..62b916c 100644
--- a/src/running-the-game/abilities.md
+++ b/src/running-the-game/abilities.md
@@ -72,6 +72,8 @@ To refresh a card means to undo its [tapped state](/running-the-game/abilities.m
# Spellcasting
+[Spellcasting](../Spellcasting.md) [Archanologies](classes#Archanologies)
+
Spells follow the same rules as abilities, but with some additional rules.
## Blood Magic
diff --git a/src/running-the-game/resolution.md b/src/running-the-game/resolution.md
index 1198651..d42a6ef 100644
--- a/src/running-the-game/resolution.md
+++ b/src/running-the-game/resolution.md
@@ -11,7 +11,7 @@ GM determines:
- how difficult a check is
- what the relevant skill(s) is/are.
- If there are any boons or penalties
- - Each boon point is how many times you can reroll one of the dice.
+ - Each boon point is how many times you can reroll one of the dice. Each dice can only have a boon applied to it once.
- Each penalty point means the player removes their highest roll.
| Medium | Hard | Extreme |
| --- | ---- | --- |