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Diffstat (limited to 'src/running-the-game/checks.md')
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diff --git a/src/running-the-game/checks.md b/src/running-the-game/checks.md deleted file mode 100644 index f8c553a..0000000 --- a/src/running-the-game/checks.md +++ /dev/null @@ -1,21 +0,0 @@ -# Resolving Checks -When the player attempts to do an action and the GM has determined it is not trivial(e.g failure is possible and not insignificant) the GM should give the player a check which will determine the fate of their action. - -Here is an explanation of each step of a check. - ---- - -### 1. Action Request -Player asks to do an action or ability, naming a relevant discipline and/or object if applicable which would assist them(players are **NOT** to state they are 'using' or 'intending to use' a stat) - -### 2. Determine Difficulties and Advantages -GM determines how difficult a check is and what the relevant skill is. -| Medium | Hard | Extreme | Borderline Impossible | -| --- | --- | --- | --- | -| 3-4 | 5-7 | 8-10 | 11-12 | - -Subtract the player's relevant skill from the difficulty. If they are using a relevant skill then subtract 2 more. - -### 3. Resolve the Check -The player resolves the check by rolling. If the result is higher or equal to the difficulty then they succeed. Otherwise they fail. - |
