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-# Resolving Checks
-When the player attempts to do an action and the GM has determined it is not trivial(e.g failure is possible and not insignificant) the GM should give the player a check which will determine the fate of their action.
-
-Here is an explanation of each step of a check.
-
----
-
-### 1. Action Request
-Player asks to do an action or ability, naming a relevant discipline and/or object if applicable which would assist them(players are **NOT** to state they are 'using' or 'intending to use' a stat)
-
-### 2. Determine Difficulties and Advantages
-GM determines how difficult a check is and what the relevant skill is.
-| Medium | Hard | Extreme | Borderline Impossible |
-| --- | --- | --- | --- |
-| 3-4 | 5-7 | 8-10 | 11-12 |
-
-Subtract the player's relevant skill from the difficulty. If they are using a relevant skill then subtract 2 more.
-
-### 3. Resolve the Check
-The player resolves the check by rolling. If the result is higher or equal to the difficulty then they succeed. Otherwise they fail.
-