diff options
Diffstat (limited to 'src/running-the-game/combat.md')
| -rw-r--r-- | src/running-the-game/combat.md | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/running-the-game/combat.md b/src/running-the-game/combat.md new file mode 100644 index 0000000..ca026b9 --- /dev/null +++ b/src/running-the-game/combat.md @@ -0,0 +1,32 @@ +# Combat + +## Start of Combat + +GM places enemies on board, draws from environment deck and places them in play as well. + +Turn order will be determined by some way in the future(not yet sure) + +All enemy turns are interlaced between player turns + +All abilities are tapped or "deactivated" + +## Player Turn + +At the start of the player turn abilities that are applicable are refreshed. Now the player can use their abilities or tap. + +## Other Player's or Enemy's Turns + +Only tappable abilities are allowed to be used, in reaction to another player or enemy declaring an action. + +--- + +Magic always hits but damage is unpredictable(roll for damage) +Physical can sometimes miss(roll for hit) but has consistant damage + +--- + +A combat game will be structured in a way inspired by binding of issac board game + +Player card vs enemy cards. + +The location the players are in will determine what doodads are availible (doodads are things like furniture) |
