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+# Combat
+
+## Start of Combat
+
+GM places enemies on board, draws from environment deck and places them in play as well.
+
+Turn order will be determined by some way in the future(not yet sure)
+
+All enemy turns are interlaced between player turns
+
+All abilities are tapped or "deactivated"
+
+## Player Turn
+
+At the start of the player turn abilities that are applicable are refreshed. Now the player can use their abilities or tap.
+
+## Other Player's or Enemy's Turns
+
+Only tappable abilities are allowed to be used, in reaction to another player or enemy declaring an action.
+
+---
+
+Magic always hits but damage is unpredictable(roll for damage)
+Physical can sometimes miss(roll for hit) but has consistant damage
+
+---
+
+A combat game will be structured in a way inspired by binding of issac board game
+
+Player card vs enemy cards.
+
+The location the players are in will determine what doodads are availible (doodads are things like furniture)