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|
load 'card.rb'
common_weapons = {}
common_weapons[:thrusting_sword] = Card.new(
title: "Thrusting Sword",
color: 'rebeccapurple',
reposte: 'Prc',
damage: '3',
actions: [
Card::Action.new(
content: 'π² **d8 + Prc** to hit.',
symbol: :tap,
),
#Card::Action.new(
# seperator: true,
# content: '**Opportune Strike**: When targeting an enemy with this weapon, mark them until the end of their turn. While marked if they attack somone other then you then you can perform a reposte on them.',
#)
],
flavour: '"World Famous Iron Toothpick"',
type: 'Thrusting Sword Weapon'
)
common_weapons[:polearm] = Card.new(
title: "Polearm",
color: 'rebeccapurple',
reposte: 'Prc',
damage: '4',
actions: [
Card::Action.new(
content: 'π² **d6 + Str** to hit.',
symbol: :tap,
),
Card::Action.new(
seperator: true,
content: '**Reach**',
),
#Card::Action.new(
# seperator: true,
# content: '**Reach**: When making an attack, you ignore repostes from your target unless they also have Reach.',
# # TODO: this is the same as the bow making it superiour
# #symbol: :spades,
#),
],
flavour: '"Getting up close and personal while staying far away"',
type: 'Polearm Weapon'
)
common_weapons[:spear] = Card.new(
title: "Spear",
color: 'rebeccapurple',
reposte: 'Prc',
damage: '3',
actions: [
Card::Action.new(
content: 'π² **d6 + Prc** to hit.',
symbol: :tap,
),
Card::Action.new(
seperator: true,
content: '**Reach**, **Throwable**',
),
#Card::Action.new(
# seperator: true,
# content: '**Reach**: When making an attack, you ignore repostes from your target unless they also have Reach.',
# # TODO: this is the same as the bow making it superiour
# #symbol: :spades,
#),
],
flavour: '"5x more throwable then previous editions"',
type: 'Polearm Weapon'
)
common_weapons[:dagger] = Card.new(
title: "Dagger",
color: 'rebeccapurple',
reposte: 'Prc',
damage: '2',
actions: [
Card::Action.new(
content: 'π² **d4 + Prc** to hit.',
symbol: :tap,
),
Card::Action.new(
seperator: true,
content: '**Light**, **Throwable**',
#symbol: :spades
),
#Card::Action.new(
# seperator: true,
# content: '(even) **Swift Attack**: Refresh this card.',
# symbol: :spades
#),
],
flavour: '"A quick and convinient way to turn a spleen into a sheath"',
type: 'Dagger Weapon'
)
common_weapons[:longbow] = Card.new(
title: "Longbow",
color: 'rebeccapurple',
damage: '3',
#reposte: 1,
actions: [
Card::Action.new(
content: 'π² **d4 + (2Β·Prc)** to hit.',
symbol: :tap,
),
Card::Action.new(
seperator: true,
content: '**Ranged**',
)
#Card::Action.new(
# seperator: true,
# content: '**Ranged**: When making an attack, you ignore repostes from your target. You can\'t deal a reposte either.',
#)
],
flavour: '"One stringed instrument that got repurposed as a weapon."',
type: 'Bow Weapon'
)
common_weapons[:crossbow] = Card.new(
title: "Crossbow",
color: 'rebeccapurple',
damage: '3',
#reposte: 1,
actions: [
Card::Action.new(
content: '(must be loaded) π² **d6 + Prc** to hit.',
symbol: :tap,
),
Card::Action.new(
seperator: true,
content: '**Reload**: Load this weapon.',
symbol: :tap,
),
Card::Action.new(
seperator: true,
content: '**Ranged**',
)
],
flavour: '"No one will cross you with this weapon"',
type: 'Crossbow Weapon'
)
common_weapons[:hammer] = Card.new(
title: "Hammer",
reposte: 'Str',
damage: 3,
actions: [
Card::Action.new(
content: 'π² **d4 + (2Β·Str)** to hit.',
symbol: :tap,
),
#Card::Action.new(
# seperator: true,
# content: '**Power Swing**: π² **d4 + Str** to hit. Deal **Str + 2** damage.',
# symbol: :tap
#),
],
flavour: '"If you can pick it up, then you are worthy enough to use it."',
color: 'rebeccapurple',
type: 'Hammer Weapon'
)
common_weapons[:straight_sword] = Card.new(
title: "Straight Sword",
damage: 3,
reposte: 'Str',
actions: [
Card::Action.new(
content: 'π² **d8 + Str** to hit.',
symbol: :tap,
),
#Card::Action.new(
# seperator: true,
# content: '(Two Handed) π² **d6 + Str** to hit. Deal **Str** damage.',
# symbol: :tap,
#)
],
flavour: '"El Classico"',
color: 'rebeccapurple',
type: 'Straight Sword Weapon'
)
common_weapons[:axe] = Card.new(
title: "Axe",
damage: 4,
reposte: 'Str',
actions: [
Card::Action.new(
content: 'π² **d6 + Str** to hit.',
symbol: :tap,
),
#Card::Action.new(
# seperator: true,
# content: '**Throw**: π² **d6 + Str** to hit. This attack is **Ranged** and thus you ignore repostes from your target. You lose this weapon by using this attack.',
# symbol: :tap
#),
],
flavour: '"Looks great with a flannel shirt."',
color: 'rebeccapurple',
type: 'Axe Weapon',
)
common_weapons[:staff] = Card.new(
title: "Staff",
damage: 2,
reposte: 'Str',
actions: [
Card::Action.new(
content: 'π² **d6 + Str** to hit.',
symbol: :tap,
),
Card::Action.new(
seperator: true,
content: '(Two Handed) π² **d8 + Str** to hit.',
symbol: :tap,
),
Card::Action.new(
seperator: true,
content: '**Light**',
)
#Card::Action.new(
# seperator: true,
# content: '(odd) **Swift Attack**: Refresh this card.',
# symbol: :spades
#),
],
color: 'rebeccapurple',
flavour: '"Says \'Made by the Ninja Custodial Group\' on the handle"',
type: 'Staff Weapon',
)
common_weapons[:curved_sword] = Card.new(
title: "Curved Sword",
damage: 3,
reposte: 'Prc',
actions: [
Card::Action.new(
content: 'π² **d8 + Str** to hit.',
symbol: :tap,
),
#Card::Action.new(
# seperator: true,
# content: '(odd, recieving a reposte) **Close Quarters**: Deal damage equal to your reposte.',
# symbol: :spades
#),
],
color: 'rebeccapurple',
flavour: '"Arrrgh"',
type: 'Curved Sword Weapon',
)
common_weapons[:forked_sword] = Card.new(
title: "Forked Sword",
damage: 3,
reposte: 'Str',
roll: '1d6',
actions: [
Card::Action.new(
content: 'π² **d6 + Str** to hit.',
symbol: :tap,
),
Card::Action.new(
seperator: true,
content: '**Casting Focus**',
),
],
color: 'rebeccapurple',
flavour: '"Weapon used in the war against the gods. Vintage!"',
type: 'Forked Sword Weapon',
)
common_weapons[:caestus] = Card.new(
title: "Caestus",
color: 'DarkBlue',
actions: [
Card::Action.new(
content: 'While equipped: Unarmed Strikes deal **Str** additional damage.',
)
],
flavour: '"Weapon of choice for a fit bronze statue"',
type: 'Weapon Equipment'
)
common_weapons[:tuning_fork] = Card.new(
title: "Tuning Fork",
roll: '1d4',
actions: [
Card::Action.new(
content: '**Casting Focus**',
),
],
color: 'DarkBlue',
flavour: '"Resonates with various magical frequencies to help with casting blood magic"',
type: 'Magic Casting Tool',
)
common_weapons[:casters_glove] = Card.new(
title: "Caster's Glove",
roll: '1d8',
actions: [
Card::Action.new(
content: '**Casting Focus**',
),
],
color: 'DarkBlue',
flavour: '"Modern casting tool that works by directly drawing your blood"',
type: 'Magic Casting Tool',
)
common_weapons[:test_weapon] = Card.new(
title: "Test Weapon",
damage: 3,
reposte: 'Prc',
actions: [
Card::Action.new(
content: 'π² **d6 + Prc** to hit.',
symbol: :spades,
),
Card::Action.new(
seperator: true,
content: 'π² **d6 + Prc** to hit.',
symbol: :clubs,
),
Card::Action.new(
seperator: true,
content: 'π² **d6 + Prc** to hit.',
symbol: :diamonds,
),
Card::Action.new(
seperator: true,
content: 'π² **d6 + Prc** to hit.',
symbol: :joker,
),
Card::Action.new(
seperator: true,
content: 'π² **d6 + Prc** to hit.',
symbol: [:tap, :hearts]
),
],
color: 'rebeccapurple',
flavour: '"Arrr"',
type: 'Curved Sword Weapon',
)
File.write('common_weapons.html', Card.build(common_weapons.values))
|