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<title>Checks - Plore Tabletop Roleplaying Game</title>
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<ol class="chapter"><li class="chapter-item expanded affix "><a href="intro.html">Intro</a></li><li class="chapter-item expanded "><a href="character-builder.html"><strong aria-hidden="true">1.</strong> Build Your Character</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="build/what-you-know.html"><strong aria-hidden="true">1.1.</strong> What You Know</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="build/disciplines.html"><strong aria-hidden="true">1.1.1.</strong> Disciplines</a></li><li class="chapter-item "><div><strong aria-hidden="true">1.1.2.</strong> Spells & Abilities</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.2.</strong> What You Are</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="build/vices.html"><strong aria-hidden="true">1.2.1.</strong> Vices</a></li><li class="chapter-item "><a href="races.html"><strong aria-hidden="true">1.2.2.</strong> Races</a></li><li class="chapter-item "><a href="attributes.html"><strong aria-hidden="true">1.2.3.</strong> Attributes</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.3.</strong> What You Have</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><div><strong aria-hidden="true">1.3.1.</strong> Gear</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="armour.html"><strong aria-hidden="true">1.3.1.1.</strong> Armour</a></li><li class="chapter-item "><a href="weapons.html"><strong aria-hidden="true">1.3.1.2.</strong> Weapons</a></li></ol></li></ol></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.</strong> Spellcasting</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.</strong> Running The Game</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="fate-deck.html"><strong aria-hidden="true">3.1.</strong> Fate Deck</a></li><li class="chapter-item expanded "><a href="checks.html" class="active"><strong aria-hidden="true">3.2.</strong> Checks</a></li><li class="chapter-item expanded "><a href="combat.html"><strong aria-hidden="true">3.3.</strong> Combat</a></li><li class="chapter-item expanded "><a href="social.html"><strong aria-hidden="true">3.4.</strong> Social</a></li><li class="chapter-item expanded "><a href="travel.html"><strong aria-hidden="true">3.5.</strong> Travel</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.</strong> Indices</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="weapons.html"><strong aria-hidden="true">4.1.</strong> Weapons</a></li><li class="chapter-item expanded "><a href="abilities.html"><strong aria-hidden="true">4.2.</strong> Abilities</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.3.</strong> Spells</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.4.</strong> Disciplines</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.5.</strong> Factions</div></li></ol></li></ol>
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<h1 class="menu-title">Plore Tabletop Roleplaying Game</h1>
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<h1 id="resolving-checks"><a class="header" href="#resolving-checks">Resolving Checks</a></h1>
<p>When the player attempts to do an action and the GM has determined it is not trivial(e.g failure is possible and not insignificant) the GM should give the player a check which will determine the fate of their action.</p>
<p>Here is an explanation of each step of a check.</p>
<hr />
<h3 id="1-action-request"><a class="header" href="#1-action-request">1. Action Request</a></h3>
<p>Player asks to do an action or ability, naming a relevant discipline and/or object if applicable which would assist them(players are <strong>NOT</strong> to state they are 'using' or 'intending to use' a stat)</p>
<h3 id="2-determine-difficulties-and-advantages"><a class="header" href="#2-determine-difficulties-and-advantages">2. Determine Difficulties and Advantages</a></h3>
<p>GM determines how difficult a check is and what the relevant skill is.
| Medium | Hard | Extreme | Borderline Impossible |
| --- | --- | --- | --- |
| 3-4 | 5-7 | 8-10 | 11-12 |</p>
<p>Subtract the player's relevant skill from the difficulty. If they are using a relevant skill then subtract 2 more.</p>
<h3 id="3-resolve-the-check"><a class="header" href="#3-resolve-the-check">3. Resolve the Check</a></h3>
<p>The player resolves the check by rolling. If the result is higher or equal to the difficulty then they succeed. Otherwise they fail.</p>
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