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The world map is divided into regions. Each region will have a randomly assigned tarot card which will determine the type of magic availible from a given plane.
Each plane wil consist of a variety of "elemental" zones which shift around relative to our own plane.
Spells exist in 4 different "axis"(e.g strength, range, aoe, etc). Each card symbol will affect the spell in those various ways.
We probably want few spells, but each spell individually gives a lot of variety.
Fire x2 - Magma - Fel Ash
Sea x2 - Ice - Frostwind
Flesh x2 - Chemicus - Harmium
Memory - ?? - ??
Void
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