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authorrealtradam <[email protected]>2023-04-24 02:27:18 -0400
committerrealtradam <[email protected]>2023-04-24 02:27:18 -0400
commit92b561030f7f713fc4e2893de05fdc7a06c8a139 (patch)
treee48f6719d839f12e4a11281d0c29cef25e21b747 /Readme.md
parentcb3c2a69576168a3193151f14d6c1f4aeaa30e0b (diff)
downloadRodeoKit-92b561030f7f713fc4e2893de05fdc7a06c8a139.tar.gz
RodeoKit-92b561030f7f713fc4e2893de05fdc7a06c8a139.zip
added positional inputs to input system
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@@ -25,12 +25,12 @@ The goal of this style of design approach is to avoid over-thinking of future de
- [x] Callback event-based input system.
- [x] Bind inputs(such as character keys) to function pointers. Once the key is pressed the function is called.
-- [ ] Abstract into "commands" which allows naming, adding functions, adding multiple inputs, and assigning to "scenes" that can be enabled or disabled.
+- [x] Abstract into "commands" which allows adding functions, adding multiple inputs, and assigning to "scenes" that can be enabled or disabled.
- [ ] Implementing further input abstractions by 4 categories:
- [x] Binary (such as keys on a keyboard, or buttons on a controller)
- [ ] Bounded Range (such as the x and y joysticks on a controller)
- [ ] Unbounded Range (such as the x and y mouse delta)
- - [ ] Positional (such as the position of a mouse)
+ - [x] Positional (such as the position of a mouse)
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