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cmake_minimum_required(VERSION 3.4)
include(ExternalProject)
project(RodeoKit
LANGUAGES C CXX
)
add_library(${PROJECT_NAME}
"src/rodeo.c"
"src/rodeo_math.c"
"src/rodeo_log.c"
"src/rodeo_input.c"
)
set_property(TARGET RodeoKit PROPERTY C_STANDARD 11)
set_property(TARGET RodeoKit PROPERTY CXX_STANDARD 11)
# pull all git submodules recursively
find_package(Git QUIET)
if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git")
# Update submodules as needed
option(GIT_SUBMODULE "Check submodules during build" ON)
if(GIT_SUBMODULE)
message(STATUS "Submodule update")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_SUBMOD_RESULT)
if(NOT GIT_SUBMOD_RESULT EQUAL "0")
message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules")
endif()
endif()
endif()
if(DEFINED EMSCRIPTEN)
add_compile_definitions("__EMSCRIPTEN__")
option(CGLM_SHARED "Shared build" OFF)
option(CGLM_STATIC "Static build" ON)
add_subdirectory(external/cglm)
ExternalProject_Add(project_bgfx
#BUILD_IN_SOURCE true # this just doesn't work
SOURCE_DIR "external/bgfx"
BINARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/bgfx"
DOWNLOAD_COMMAND ""
CONFIGURE_COMMAND ""
BUILD_COMMAND make wasm-release
INSTALL_COMMAND ""
BUILD_ALWAYS TRUE
)
ExternalProject_Get_Property(project_bgfx BINARY_DIR)
add_library(bgfx STATIC IMPORTED)
set_target_properties(bgfx PROPERTIES IMPORTED_LOCATION "${BINARY_DIR}/.build/wasm/bin/bgfxRelease.bc")
add_dependencies(bgfx project_bgfx)
add_library(bx STATIC IMPORTED)
set_target_properties(bx PROPERTIES IMPORTED_LOCATION "${BINARY_DIR}/.build/wasm/bin/bxRelease.bc")
add_dependencies(bx project_bgfx)
add_library(bimg STATIC IMPORTED)
set_target_properties(bimg PROPERTIES IMPORTED_LOCATION "${BINARY_DIR}/.build/wasm/bin/bimgRelease.bc")
add_dependencies(bimg project_bgfx)
target_include_directories(${PROJECT_NAME}
PRIVATE external/bgfx/include
PRIVATE external/bx/include
PRIVATE external/cglm/include
PUBLIC external/STC/include
PRIVATE src
PUBLIC include
)
target_link_directories(${PROJECT_NAME}
PRIVATE external/bgfx
)
target_link_options(${PROJECT_NAME}
PUBLIC "-lSDL"
PUBLIC "-sMAX_WEBGL_VERSION=2"
PUBLIC "-sMIN_WEBGL_VERSION=2"
PUBLIC "-sWASM=1"
PUBLIC "-sNO_EXIT_RUNTIME=1"
PUBLIC "-sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1"
PUBLIC "-sOFFSCREENCANVAS_SUPPORT=1"
PUBLIC "-sALLOW_MEMORY_GROWTH=1"
PUBLIC "-sUSE_SDL=2"
PUBLIC "-sUSE_SDL_IMAGE=2"
PUBLIC "-sSDL2_IMAGE_FORMATS='[\"png\"]'"
)
target_link_libraries(${PROJECT_NAME} PRIVATE
PRIVATE cglm
PRIVATE bimg
PRIVATE bgfx
PRIVATE bx
)
target_compile_options(${PROJECT_NAME}
PUBLIC "-fno-exceptions"
PUBLIC "-fno-rtti"
)
elseif(DEFINED UNIX AND NOT DEFINED APPLE)
option(CGLM_SHARED "Shared build" OFF)
option(CGLM_STATIC "Static build" ON)
add_subdirectory(external/cglm)
add_subdirectory(external/SDL)
add_subdirectory(external/SDL_image)
target_compile_options(${PROJECT_NAME}
PRIVATE -Wall
PRIVATE -Wextra
PRIVATE -Wpedantic
#PRIVATE -Werror
PRIVATE -Wconversion
)
ExternalProject_Add(project_bgfx
#BUILD_IN_SOURCE true # this just doesn't work
SOURCE_DIR "external/bgfx"
BINARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/bgfx"
DOWNLOAD_COMMAND ""
CONFIGURE_COMMAND ""
BUILD_COMMAND make linux-release64
INSTALL_COMMAND ""
BUILD_ALWAYS TRUE
)
ExternalProject_Get_Property(project_bgfx BINARY_DIR)
add_library(bgfx STATIC IMPORTED)
set_target_properties(bgfx PROPERTIES IMPORTED_LOCATION "${BINARY_DIR}/.build/linux64_gcc/bin/libbgfx-shared-libRelease.so")
add_dependencies(bgfx project_bgfx)
target_include_directories(${PROJECT_NAME}
PRIVATE external/SDL/include
PRIVATE external/SDL_image/include
PRIVATE external/bgfx/include
PRIVATE external/bx/include
PRIVATE external/cglm/include
PUBLIC external/STC/include
PRIVATE src
PUBLIC include
)
target_link_directories(${PROJECT_NAME}
PRIVATE external/SDL
PRIVATE external/SDL_image
PRIVATE external/bgfx
)
target_link_libraries(${PROJECT_NAME}
#PRIVATE SDL2::SDL2-static # static lib
#PRIVATE SDL2::SDL2main
PRIVATE SDL2::SDL2 # dynamic lib
PRIVATE SDL2_image
PRIVATE cglm
PRIVATE bgfx
)
endif()
add_dependencies(RodeoKit project_bgfx)
# build shaders
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND make --makefile=buildShaders.mk
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
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