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#pragma once
// -- internal --
// public
#include "rodeo/gfx_t.h"
// -- external --
#include "stc/cstr.h"
void
rodeo_gfx_init(void);
void
rodeo_gfx_deinit(void);
void
rodeo_gfx_frame_begin(void);
void
rodeo_gfx_frame_end(void);
cstr
rodeo_gfx_renderer_name_get(void);
void
rodeo_gfx_renderer_flush(void);
rodeo_gfx_texture_2d_t
rodeo_gfx_texture_2d_default_get(void);
rodeo_gfx_texture_2d_t
rodeo_gfx_texture_2d_create_from_RGBA8(
const uint16_t width,
const uint16_t height,
const uint8_t memory[]
);
rodeo_gfx_texture_2d_t
rodeo_gfx_texture_2d_create_from_path(cstr path);
void
rodeo_gfx_texture_2d_destroy(rodeo_gfx_texture_2d_t texture);
void
rodeo_gfx_rectangle_draw(
const rodeo_rectangle_t rectangle,
const rodeo_color_RGBAFloat_t color
);
void
rodeo_gfx_texture_2d_draw(
const rodeo_rectangle_t destination,
const rodeo_rectangle_t source,
const rodeo_color_RGBAFloat_t color,
const rodeo_gfx_texture_2d_t texture
);
void
rodeo_gfx_renderer_flush(void);
uint32_t
rodeo_gfx_frame_limit_get(void);
cstr
rodeo_gfx_renderer_name_get(void);
uint64_t
rodeo_gfx_frame_count_get(void);
float
rodeo_gfx_frame_time_get(void);
float
rodeo_gfx_frame_perSecond_get(void);
void
rodeo_gfx_frame_limit_set(uint32_t limit);
uint32_t
rodeo_gfx_frame_limit_get(void);
#define \
mrodeo_gfx_do( \
) \
mrodeo_defer_do( \
rodeo_gfx_init(), \
rodeo_gfx_deinit() \
)
#define \
mrodeo_gfx_frame_do( \
) \
mrodeo_defer_do( \
rodeo_gfx_frame_begin(), \
rodeo_gfx_frame_end() \
)
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