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#pragma once
// internal
// external
#include "RmlUi/Core.h"
#include "RmlUi/Core/Platform.h"
#include "RmlUi/Core/RenderInterface.h"
#include "RmlUi/Core/SystemInterface.h"
class SystemInterface_Rodeo : public Rml::SystemInterface {
public:
double GetElapsedTime() override;
};
class RenderInterface_Rodeo : public Rml::RenderInterface {
public:
bool is_projecting = false;
RenderInterface_Rodeo();
~RenderInterface_Rodeo();
// The viewport should be updated whenever the window size changes.
void SetViewport(int viewport_width, int viewport_height);
// Sets up OpenGL states for taking rendering commands from RmlUi.
void BeginFrame();
void EndFrame();
// -- Inherited from Rml::RenderInterface --
void RenderGeometry(
Rml::Vertex* vertices,
int num_vertices,
int* indices,
int num_indices,
Rml::TextureHandle texture,
const Rml::Vector2f& translation
) override;
void EnableScissorRegion(bool enable) override;
void SetScissorRegion(int x, int y, int width, int height) override;
bool LoadTexture(
Rml::TextureHandle& texture_handle,
Rml::Vector2i& texture_dimensions,
const Rml::String& source
) override;
bool GenerateTexture(
Rml::TextureHandle& texture_handle,
const Rml::byte* source,
const Rml::Vector2i& source_dimensions
) override;
void ReleaseTexture(Rml::TextureHandle texture_handle) override;
void SetTransform(const Rml::Matrix4f* transform) override;
// Can be passed to RenderGeometry() to enable texture rendering without changing the bound texture.
static const Rml::TextureHandle TextureEnableWithoutBinding = Rml::TextureHandle(-1);
private:
//Rml::Matrix4f transform, projection;
//ProgramId transform_dirty_state = ProgramId::All;
//bool transform_active = false;
//enum class ScissoringState { Disable, Scissor, Stencil };
//ScissoringState scissoring_state = ScissoringState::Disable;
int viewport_width = 0;
int viewport_height = 0;
};
struct
icpprodeo_rmlui_state
{
RenderInterface_Rodeo render_interface;
SystemInterface_Rodeo system_interface;
Rml::Context *default_context;
};
struct irodeo_rmlui_document_data
{
Rml::ElementDocument *document;
};
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