1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
|
// -- internal --
// public internal
#include "rodeo.h"
#include "rodeo_types.h"
// private internal
#include "rodeo_internal.h"
#include "rodeo_internal_types.h"
// -- external --
#if __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include "SDL2/SDL.h"
#include "SDL2/SDL_syswm.h"
#include "bgfx/c99/bgfx.h"
//#define CGLM_FORCE_LEFT_HANDED
#define CGLM_FORCE_DEPTH_ZERO_TO_ONE
//#define CGLM_CLIPSPACE_INCLUDE_ALL
#include "cglm/cglm.h"
// -- system --
#include <time.h>
static irodeo_state_t state = {0};
void
rodeo_window_init(
int screen_height,
int screen_width,
char* title
)
{
state.window = NULL;
state.screen_surface = NULL;
state.screen_height = screen_height;
state.screen_width = screen_width;
state.frame_count = 0;
rodeo_log(
rodeo_loglevel_info,
"Initializing SDL..."
);
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
rodeo_log(
rodeo_loglevel_error,
"Failed to initialize SDL. SDL_Error: %s",
SDL_GetError()
);
exit(EXIT_FAILURE);
}
rodeo_log(
rodeo_loglevel_info,
"Success initializing SDL"
);
rodeo_log(
rodeo_loglevel_info,
"Initializing SDL window..."
);
state.window = SDL_CreateWindow(
title,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
screen_width,
screen_height,
SDL_WINDOW_SHOWN
);
if(state.window == NULL)
{
rodeo_log(
rodeo_loglevel_error,
"Failed creating SDL window. SDL_Error: %s",
SDL_GetError()
);
exit(EXIT_FAILURE);
}
rodeo_log(
rodeo_loglevel_info,
"Success initializing SDL window"
);
#if !__EMSCRIPTEN__
rodeo_log(
rodeo_loglevel_info,
"SDL setting up driver specific information..."
);
SDL_VERSION(&state.wmi.version);
if(
!SDL_GetWindowWMInfo(
state.window,
&state.wmi
)
)
{
rodeo_log(
rodeo_loglevel_error,
"SDL failed to get driver specific information. SDL Error: %s", SDL_GetError()
);
exit(EXIT_FAILURE);
}
rodeo_log(
rodeo_loglevel_info,
"Success getting driver specific information"
);
bgfx_render_frame(-1);
#endif
bgfx_platform_data_t pd;
memset(&pd, 0, sizeof(bgfx_platform_data_t));
#if !__EMSCRIPTEN__
// x11
pd.ndt = state.wmi.info.x11.display;
pd.nwh = (void*)(uintptr_t)state.wmi.info.x11.window;
#else
// web
pd.nwh = (void*)"#canvas";
#endif
bgfx_init_t init = {0};
bgfx_init_ctor(&init);
init.type = BGFX_RENDERER_TYPE_COUNT; // auto determine renderer
//init.type = BGFX_RENDERER_TYPE_OPENGL; // force opengl renderer
init.resolution.width = state.screen_width;
init.resolution.height = state.screen_height;
//init.resolution.reset = BGFX_RESET_VSYNC;
init.platformData = pd;
bgfx_init(&init);
bgfx_set_debug(BGFX_DEBUG_TEXT);
//bgfx_set_state(BGFX_STATE_CULL_CCW, 0);
bgfx_set_view_clear(
0,
BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH,
0x443355FF,
1.0f,
0
);
bgfx_set_view_rect(0, 0, 0, state.screen_width, state.screen_height);
bgfx_vertex_layout_begin(&state.vertex_layout, bgfx_get_renderer_type());
bgfx_vertex_layout_add(&state.vertex_layout, BGFX_ATTRIB_POSITION, 3, BGFX_ATTRIB_TYPE_FLOAT, false, false);
bgfx_vertex_layout_add(&state.vertex_layout, BGFX_ATTRIB_COLOR0, 4, BGFX_ATTRIB_TYPE_UINT8, true, false);
bgfx_vertex_layout_end(&state.vertex_layout);
state.vertex_buffer_handle = bgfx_create_dynamic_vertex_buffer(mrodeo_vertex_size_max, &state.vertex_layout, BGFX_BUFFER_NONE);
state.index_buffer_handle = bgfx_create_dynamic_index_buffer((mrodeo_vertex_size_max / 4) * 6, BGFX_BUFFER_NONE);
// load shaders
//const char* shader_path = "???";
rodeo_string_t shader_path = rodeo_string_create("???");
switch(bgfx_get_renderer_type()) {
case BGFX_RENDERER_TYPE_NOOP:
rodeo_log(
rodeo_loglevel_error,
"BGFX failed to get determine an appropriate renderer."
);
exit(EXIT_FAILURE);
case BGFX_RENDERER_TYPE_OPENGLES:
rodeo_string_set(
&shader_path,
"shaders/100_es/"
);
break;
case BGFX_RENDERER_TYPE_VULKAN:
rodeo_string_set(
&shader_path,
"shaders/spirv/"
);
break;
default:
rodeo_log(
rodeo_loglevel_error,
"No shaders compiled for BGFX renderer chosen."
);
exit(EXIT_FAILURE);
}
rodeo_string_t vertex_shader_path = rodeo_string_create("simple.vertex.bin");
rodeo_string_t fragment_shader_path = rodeo_string_create("simple.fragment.bin");
rodeo_string_prepend(
&vertex_shader_path,
shader_path
);
rodeo_string_prepend(
&fragment_shader_path,
shader_path
);
state.vertex_shader = irodeo_shader_load(vertex_shader_path);
state.fragment_shader = irodeo_shader_load(fragment_shader_path);
state.program_shader = bgfx_create_program(
state.vertex_shader,
state.fragment_shader,
true
);
state.end_frame = SDL_GetPerformanceCounter();
}
void
rodeo_window_deinit(void)
{
bgfx_destroy_dynamic_index_buffer(state.index_buffer_handle);
bgfx_destroy_dynamic_vertex_buffer(state.vertex_buffer_handle);
bgfx_destroy_program(state.program_shader);
bgfx_shutdown();
SDL_DestroyWindow(state.window);
SDL_Quit();
}
void
rodeo_frame_begin(void)
{
//vec3 eye = {0.0f, 0.0f, -35.0f};
//vec3 center = {0.0f, 0.0f, 0.0f};
//vec3 up = {0, 1, 0};
mat4 view;
//glm_lookat(eye, center, up, view);
glm_mat4_identity(view);
mat4 proj;
//glm_perspective(glm_rad(60.f), 640.f / 480.f, 0.1f, 100.0f, proj);
// TODO: figure out if why 'zo' is correct
// but 'no' is incorrect
glm_ortho_rh_zo(
0,
state.screen_width,
state.screen_height,
0,
// near
-0.1f,
// far
100.0f,
proj
);
bgfx_set_view_transform(0, view, proj);
bgfx_set_view_rect(0, 0, 0, state.screen_width, state.screen_height);
bgfx_touch(0);
state.start_frame = state.end_frame;
}
void
rodeo_frame_end(void)
{
rodeo_renderer_flush();
bgfx_frame(false);
while(SDL_PollEvent(&state.sdl_event))
{
if(state.sdl_event.type == SDL_QUIT)
{
state.quit = true;
}
}
#ifndef __EMSCRIPTEN__
irodeo_frame_stall();
#endif
state.frame_count += 1;
state.end_frame = SDL_GetPerformanceCounter();
state.frame_time = ((float)(state.end_frame - state.start_frame) * 1000.0f / (float)SDL_GetPerformanceFrequency());
}
void
rodeo_mainloop_run(
rodeo_mainloop_function mainloop_func
)
{
#if __EMSCRIPTEN__
emscripten_set_main_loop(mainloop_func, 0, 1);
#else
while(!rodeo_window_check_quit())
{
mainloop_func();
}
#endif
}
bool
rodeo_window_check_quit(void)
{
return state.quit;
}
void
rodeo_set_quit(bool quit)
{
state.quit = quit;
}
void
rodeo_debug_text_draw(u_int16_t x, u_int16_t y, const char *format, ...)
{
mrodeo_vargs_do(format)
{
bgfx_dbg_text_vprintf(x, y, 0x65, format, vargs);
}
}
rodeo_string_t
rodeo_renderer_name_get(void)
{
return rodeo_string_create(bgfx_get_renderer_name(bgfx_get_renderer_type()));
}
void
rodeo_renderer_flush(void)
{
if(state.vertex_size > 0)
{
// upload remaining batched vertices
bgfx_set_dynamic_vertex_buffer(0, state.vertex_buffer_handle, 0, state.vertex_size);
const bgfx_memory_t* vbm = bgfx_copy(state.batched_vertices, sizeof(rodeo_vertex_t) * state.vertex_size);
bgfx_update_dynamic_vertex_buffer(state.vertex_buffer_handle, 0, vbm);
// upload remaining batched indices
bgfx_set_dynamic_index_buffer(state.index_buffer_handle, 0, state.index_size);
const bgfx_memory_t* ibm = bgfx_copy(state.batched_indices, sizeof(uint16_t) * state.index_size);
bgfx_update_dynamic_index_buffer(state.index_buffer_handle, 0, ibm);
bgfx_set_state(
BGFX_STATE_CULL_CW |
BGFX_STATE_WRITE_RGB |
BGFX_STATE_WRITE_A |
//BGFX_STATE_DEPTH_TEST_LESS |
//BGFX_STATE_MSAA |
BGFX_STATE_BLEND_ALPHA,
0
);
// submit vertices & batches
bgfx_submit(0, state.program_shader, 0, BGFX_DISCARD_ALL);
// reset arrays
state.vertex_size = 0;
state.index_size = 0;
state.index_count = 0;
}
}
void
rodeo_rectangle_draw(
rodeo_rectangle_t rectangle,
rodeo_rgba_t color
)
{
const uint32_t abgr = rodeo_rgba_to_uint32(color);
if(state.vertex_size < mrodeo_vertex_size_max)
{
state.batched_vertices[state.vertex_size] =
(rodeo_vertex_t)
{
rectangle.width + rectangle.x, rectangle.height + rectangle.y, 0.0f, abgr
};
state.vertex_size += 1;
state.batched_vertices[state.vertex_size] =
(rodeo_vertex_t)
{
rectangle.width + rectangle.x, rectangle.y, 0.0f, abgr
};
state.vertex_size += 1;
state.batched_vertices[state.vertex_size] =
(rodeo_vertex_t)
{
rectangle.x, rectangle.y, 0.0f, abgr
};
state.vertex_size += 1;
state.batched_vertices[state.vertex_size] =
(rodeo_vertex_t)
{
rectangle.x, rectangle.height + rectangle.y, 0.0f, abgr
};
state.vertex_size += 1;
int indices[] =
{
0, 1, 3,
1, 2, 3
//2, 1, 0,
//2, 3, 1
};
state.batched_indices[state.index_size] = state.index_count + indices[0];
state.index_size += 1;
state.batched_indices[state.index_size] = state.index_count + indices[1];
state.index_size += 1;
state.batched_indices[state.index_size] = state.index_count + indices[2];
state.index_size += 1;
state.batched_indices[state.index_size] = state.index_count + indices[3];
state.index_size += 1;
state.batched_indices[state.index_size] = state.index_count + indices[4];
state.index_size += 1;
state.batched_indices[state.index_size] = state.index_count + indices[5];
state.index_size += 1;
state.index_count += 4;
}
if(state.vertex_size >= mrodeo_vertex_size_max)
{
rodeo_renderer_flush();
}
}
bgfx_shader_handle_t
irodeo_shader_load(const rodeo_string_t path)
{
const char* path_cstr = rodeo_string_to_constcstr(&path);
bgfx_shader_handle_t invalid = BGFX_INVALID_HANDLE;
FILE *file = fopen(path_cstr, "rb");
if(!file)
{
rodeo_log(
rodeo_loglevel_error,
"Shader file \"%s\" not found",
path_cstr
);
return invalid;
}
fseek(file, 0, SEEK_END);
int64_t file_size = ftell(file);
fseek(file, 0, SEEK_SET);
const bgfx_memory_t *mem = bgfx_alloc(file_size + 1);
fread(mem->data, 1, file_size, file);
mem->data[mem->size - 1] = '\0';
fclose(file);
bgfx_shader_handle_t shader = bgfx_create_shader(mem);
rodeo_log(
rodeo_loglevel_info,
"Shader loaded with idx: %hu",
(uint8_t)shader.idx
);
return shader;
}
uint64_t
rodeo_frame_count_get(void)
{
return state.frame_count;
}
float
rodeo_frame_time_get(void)
{
return state.frame_time;
}
float
rodeo_frame_persecond_get(void)
{
return 1.0f / (state.frame_time / 1000.0f);
}
void
rodeo_frame_limit_set(uint32_t limit)
{
#ifdef __EMSCRIPTEN__
rodeo_log(
rodeo_loglevel_warning,
"Framerate limit cannot be set on web platform. Limit is enforced by platform to 60fps"
);
#else
state.target_framerate = limit;
#endif
}
uint32_t
rodeo_frame_limit_get(void)
{
#ifdef __EMSCRIPTEN__
return 60;
#else
return state.target_framerate;
#endif
}
float
irodeo_frame_remaining_get(void)
{
#ifdef __EMSCRIPTEN__
float target = 60.0f;
#else
float target = (float)rodeo_frame_limit_get();
#endif
float result = (1/target * 1000.0f) - ((float)(SDL_GetPerformanceCounter() - state.start_frame) / (float)SDL_GetPerformanceFrequency() * 1000.0f);
return result;
}
// used internally at the end of every frame to fill for time
// in order to reach the desired framerate
void
irodeo_frame_stall(void)
{
if(rodeo_frame_limit_get() == 0)
{
return;
}
float stall_time = irodeo_frame_remaining_get();
printf(
"%.001f time left of stall\n",
stall_time
);
if(stall_time > 0.0005)
{
SDL_Delay(stall_time * 0.9995);
}
stall_time = irodeo_frame_remaining_get();
while(stall_time > 0.0005) {
stall_time = irodeo_frame_remaining_get();
printf(
"%.001f time left of stall\n",
stall_time
);
//rodeo_log(
// rodeo_loglevel_info,
// "%.001f time left of stall",
// stall_time
//);
}
printf("frame complete\n");
}
|