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+# Introduction
+
+UNDER CONSTRUCTION!
+
+This describes the API of module **crandom**.
+
+## Types
+
+| crandom | Type definition | Used to represent... |
+|:----------------------|:-------------------------------------------|:-------------------------------------|
+| `crand_rng32_t` | `struct {uint64_t state[2];}` | The crandom type |
+| `crand_uniform_i32_t` | `struct {int32_t offset; uint32_t range;}` | The crandom element type |
+| `crand_uniform_f32_t` | `struct {float offset, range;}` | crandom iterator |
+| `crand_rng64_t` | `struct {uint64_t state[4];}` | |
+| `crand_uniform_i64_t` | `struct {int64_t offset; uint64_t range;}` | |
+| `crand_uniform_f64_t` | `struct {double offset, range;}` | |
+| `crand_normal_f64_t` | `struct {double mean, stddev, next; bool has_next;}` | |
+
+## Header file
+
+All cstr definitions and prototypes may be included in your C source file by including a single header file.
+```c
+#include "stc/crandom.h"
+```
+
+## Methods
+
+### Construction
+
+Interfaces to create 32-bits random numbers:
+```c
+crand_rng32_t crand_rng32_with_seq(uint64_t seed, uint64_t seq);
+crand_rng32_t crand_rng32_init(uint64_t seed);
+
+uint32_t crand_i32(crand_rng32_t* rng); /* int random number generator, range [0, 2^32) */
+float crand_f32(crand_rng32_t* rng);
+
+crand_uniform_i32_t crand_uniform_i32_init(int32_t low, int32_t high); /* int generator in range [low, high] */
+int32_t crand_uniform_i32(crand_rng32_t* rng, crand_uniform_i32_t* dist);
+
+uint32_t crand_unbiased_i32(crand_rng32_t* rng, crand_uniform_i32_t* dist); /* https://github.com/lemire/fastrange */
+crand_uniform_f32_t crand_uniform_f32_init(float low, float high); /* float random number in range [low, high). Note: 23 bit resolution. */
+float crand_uniform_f32(crand_rng32_t* rng, crand_uniform_f32_t* dist);
+```
+Interfaces to create 64-bits random numbers:
+```c
+crand_rng64_t crand_rng64_with_seq(uint64_t seed, uint64_t seq); /* engine initializers */
+crand_rng64_t crand_rng64_init(uint64_t seed);
+
+uint64_t crand_i64(crand_rng64_t* rng); /* int generator, range [0, 2^64). PRNG copyright Tyge Løvset, NORCE Research, 2020 */
+double crand_f64(crand_rng64_t* rng); /* double random number in range [low, high). 52 bit resolution. */
+
+crand_uniform_i64_t crand_uniform_i64_init(int64_t low, int64_t high); /* int generator in range [low, high] */
+int64_t crand_uniform_i64(crand_rng64_t* rng, crand_uniform_i64_t* dist);
+
+crand_uniform_f64_t crand_uniform_f64_init(double low, double high);
+double crand_uniform_f64(crand_rng64_t* rng, crand_uniform_f64_t* dist);
+
+crand_normal_f64_t crand_normal_f64_init(double mean, double stddev);
+double crand_normal_f64(crand_rng64_t* rng, crand_normal_f64_t* dist);
+```