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-rw-r--r--examples/shape.cpp244
1 files changed, 122 insertions, 122 deletions
diff --git a/examples/shape.cpp b/examples/shape.cpp
index b451b5ba..ea1f53d2 100644
--- a/examples/shape.cpp
+++ b/examples/shape.cpp
@@ -1,122 +1,122 @@
-// Demo of polymorphism in C++
-
-#include <iostream>
-#include <memory>
-#include <vector>
-
-// Shape definition
-// ============================================================
-
-struct Point {
- float x, y;
-};
-
-std::ostream& operator<<(std::ostream& os, const Point& p) {
- os << " (" << p.x << "," << p.y << ")";
- return os;
-}
-
-struct Shape {
- virtual ~Shape();
- virtual void draw() const = 0;
-
- uint32_t color;
- uint16_t style;
- uint8_t thickness;
- uint8_t hardness;
-};
-
-Shape::~Shape()
-{
- std::cout << "base destructed" << std::endl;
-}
-
-// Triangle implementation
-// ============================================================
-
-struct Triangle : public Shape
-{
- Triangle(Point a, Point b, Point c);
- void draw() const override;
-
- private: Point p[3];
-};
-
-
-Triangle::Triangle(Point a, Point b, Point c)
- : p{a, b, c} {}
-
-void Triangle::draw() const
-{
- std::cout << "Triangle :"
- << p[0] << p[1] << p[2]
- << std::endl;
-}
-
-
-// Polygon implementation
-// ============================================================
-
-
-struct Polygon : public Shape
-{
- ~Polygon();
- void draw() const override;
- void addPoint(const Point& p);
-
- private: std::vector<Point> points;
-};
-
-
-void Polygon::addPoint(const Point& p)
-{
- points.push_back(p);
-}
-
-Polygon::~Polygon()
-{
- std::cout << "poly destructed" << std::endl;
-}
-
-void Polygon::draw() const
-{
- std::cout << "Polygon :";
- for (auto& p : points)
- std::cout << p ;
- std::cout << std::endl;
-}
-
-
-// Test
-// ============================================================
-
-void testShape(const Shape* shape)
-{
- shape->draw();
-}
-
-#include <array>
-
-int main(void)
-{
- std::vector<std::unique_ptr<Shape>> shapes;
-
- auto tri1 = std::make_unique<Triangle>(Point{5, 7}, Point{12, 7}, Point{12, 20});
- auto pol1 = std::make_unique<Polygon>();
- auto pol2 = std::make_unique<Polygon>();
-
- for (auto& p: std::array<Point, 4>
- {{{50, 72}, {123, 73}, {127, 201}, {828, 333}}})
- pol1->addPoint(p);
-
- for (auto& p: std::array<Point, 5>
- {{{5, 7}, {12, 7}, {12, 20}, {82, 33}, {17, 56}}})
- pol2->addPoint(p);
-
- shapes.push_back(std::move(tri1));
- shapes.push_back(std::move(pol1));
- shapes.push_back(std::move(pol2));
-
- for (auto& shape: shapes)
- testShape(shape.get());
-}
+// Demo of polymorphism in C++
+
+#include <iostream>
+#include <memory>
+#include <vector>
+
+// Shape definition
+// ============================================================
+
+struct Point {
+ float x, y;
+};
+
+std::ostream& operator<<(std::ostream& os, const Point& p) {
+ os << " (" << p.x << "," << p.y << ")";
+ return os;
+}
+
+struct Shape {
+ virtual ~Shape();
+ virtual void draw() const = 0;
+
+ uint32_t color;
+ uint16_t style;
+ uint8_t thickness;
+ uint8_t hardness;
+};
+
+Shape::~Shape()
+{
+ std::cout << "base destructed" << std::endl;
+}
+
+// Triangle implementation
+// ============================================================
+
+struct Triangle : public Shape
+{
+ Triangle(Point a, Point b, Point c);
+ void draw() const override;
+
+ private: Point p[3];
+};
+
+
+Triangle::Triangle(Point a, Point b, Point c)
+ : p{a, b, c} {}
+
+void Triangle::draw() const
+{
+ std::cout << "Triangle :"
+ << p[0] << p[1] << p[2]
+ << std::endl;
+}
+
+
+// Polygon implementation
+// ============================================================
+
+
+struct Polygon : public Shape
+{
+ ~Polygon();
+ void draw() const override;
+ void addPoint(const Point& p);
+
+ private: std::vector<Point> points;
+};
+
+
+void Polygon::addPoint(const Point& p)
+{
+ points.push_back(p);
+}
+
+Polygon::~Polygon()
+{
+ std::cout << "poly destructed" << std::endl;
+}
+
+void Polygon::draw() const
+{
+ std::cout << "Polygon :";
+ for (auto& p : points)
+ std::cout << p ;
+ std::cout << std::endl;
+}
+
+
+// Test
+// ============================================================
+
+void testShape(const Shape* shape)
+{
+ shape->draw();
+}
+
+#include <array>
+
+int main(void)
+{
+ std::vector<std::unique_ptr<Shape>> shapes;
+
+ auto tri1 = std::make_unique<Triangle>(Point{5, 7}, Point{12, 7}, Point{12, 20});
+ auto pol1 = std::make_unique<Polygon>();
+ auto pol2 = std::make_unique<Polygon>();
+
+ for (auto& p: std::array<Point, 4>
+ {{{50, 72}, {123, 73}, {127, 201}, {828, 333}}})
+ pol1->addPoint(p);
+
+ for (auto& p: std::array<Point, 5>
+ {{{5, 7}, {12, 7}, {12, 20}, {82, 33}, {17, 56}}})
+ pol2->addPoint(p);
+
+ shapes.push_back(std::move(tri1));
+ shapes.push_back(std::move(pol1));
+ shapes.push_back(std::move(pol2));
+
+ for (auto& shape: shapes)
+ testShape(shape.get());
+}