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#include "../stc/cstring.h"
#include "../stc/chash.h"
#include "../stc/clist.h"
#include "../stc/carray.h"
void check_destroy(float* v) {printf("destroy %g\n", *v);}
declare_CArray(f, float, check_destroy); // normally omit the last argument - float type need no destroy.
declare_CList(t2, CArray2_f, carray2_f_destroy, c_noCompare);
declare_CHash(il, MAP, int, CList_t2, clist_t2_destroy);
declare_CHash_string(sm, MAP, CHash_il, chash_il_destroy);
int main() {
int xdim = 4, ydim = 6;
int x = 1, y = 5, tableKey = 42;
const char* strKey = "first";
CHash_sm theMap = chash_init;
{ // Construct.
CArray2_f table = carray2_f_make(ydim, xdim, -0.f);
printf("table: (%zu, %zu)\n", carray2_ydim(table), carray2_xdim(table));
CList_t2 tableList = clist_init;
CHash_il listMap = chash_init;
// Put in some data.
carray2_f_data(table, y)[x] = 3.1415927; // table[x][y]
clist_t2_pushBack(&tableList, table);
chash_il_put(&listMap, tableKey, tableList);
chash_sm_put(&theMap, strKey, listMap);
}
{ // Access the data entry
CArray2_f table = clist_back(chash_il_get(&chash_sm_get(&theMap, strKey)->value, tableKey)->value);
printf("value (%d, %d) is: %f\n", y, x, carray2_f_value(table, y, x));
}
chash_sm_destroy(&theMap); // free up the whole shebang!
}
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