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#!/usr/bin/env ruby
require 'hue'
require 'cwiid'
bridge = Hue.application
colour = Hue::Colors::ColorTemperature.new(6500)
up = []
i = 0
for light in bridge.lights
up << [bridge.bulbs[i], light]
i += 1
end
right = up
left = up
down = up
state = up
for light in up
puts light[1]
puts light[1][1]["type"]
end
for light in up
puts light[0]
light[0].alert = 'select'
end
for light in bridge.lights
puts light[1]["type"]
if light[1]["type"] == "Extended color light"
puts "detected"
end
end
=begin
dpad
up is select all lights(and turn them on)
right, left, down are 3 unique groups(and turn them on)
down will always turn on at lowest brightness
flash briefly when selecting a group
hold home and 1 to cycle through all and press dpad to assign (up to assign to none of 3 unique groups)
flash while on selected bulb
A is regular light
B is coloured light(if availible)
=end
loop do
begin
puts "Searching for wiimote(press 1 + 2)"
wiimote = WiiMote.new
puts "Wiimote Connected"
wiimote.rpt_mode = wiimote.rpt_mode = WiiMote::RPT_BTN | WiiMote::RPT_ACC
wiimote.led = 9
wiimote.get_state
begin
wiimote.get_state
if ( wiimote.buttons & WiiMote::BTN_HOME ) != 0
for bulb in state
if bulb[0].on?
bulb[0].off
else
bulb[0].on
end
end
sleep(0.5)
end
if ( wiimote.buttons & WiiMote::BTN_A ) != 0
for bulb in state
if bulb[0].on?
colour = Hue::Colors::ColorTemperature.new(((([[wiimote.acc[1].to_f,150.0].min,100.0].max - 100.0)/50.0) * 4500) + 2000)
bulb[0].color = colour
end
end
end
if ( wiimote.buttons & WiiMote::BTN_B ) != 0
for bulb in state
if bulb[0].on? && (bulb[1][1]["type"] == "Extended color light")
colour = Hue::Colors::HueSaturation.new((([[wiimote.acc[1].to_f,150.0].min,100.0].max - 100.0)/50.0) * 65535, 255)
bulb[0].color = colour
end
end
end
if ( wiimote.buttons & WiiMote::BTN_PLUS ) != 0
for bulb in state
if bulb[0].on?
if ( bulb[0].brightness + 15 ) < 255
bulb[0].brightness += 15
else
bulb[0].brightness = 255
end
end
end
end
if ( wiimote.buttons & WiiMote::BTN_MINUS ) != 0
for bulb in state
if bulb[0].on?
if ( bulb[0].brightness - 15 ) > 1
bulb[0].brightness -= 15
else
bulb[0].brightness = 1
end
end
end
end
if ( wiimote.buttons & WiiMote::BTN_UP ) != 0
state = up
for bulb in state
puts 'a'
puts bulb[0]
bulb[0].on
bulb[0].alert = 'select'
end
end
if ( wiimote.buttons & WiiMote::BTN_RIGHT ) != 0
if (( wiimote.buttons & WiiMote::BTN_1 ) != 0)
wiimote.led = 6
right = []
for bulb in up
bulb[0].alert = 'lselect'
input = 'none'
while input == 'none'
wiimote.get_state
if (( wiimote.buttons & WiiMote::BTN_A ) != 0)
right << bulb
bulb[0].alert = 'none'
input = 'end'
sleep(0.5)
elsif (( wiimote.buttons & WiiMote::BTN_B ) != 0)
bulb[0].alert = 'none'
input = 'end'
sleep(0.5)
end
sleep(0.001)
end
end
state = right
wiimote.led = 9
else
state = right
for bulb in state
bulb[0].on
bulb[0].alert = 'select'
end
end
end
if ( wiimote.buttons & WiiMote::BTN_DOWN ) != 0
if (( wiimote.buttons & WiiMote::BTN_1 ) != 0)
wiimote.led = 6
down = []
for bulb in up
bulb[0].alert = 'lselect'
input = 'none'
while input == 'none'
wiimote.get_state
if (( wiimote.buttons & WiiMote::BTN_A ) != 0)
down << bulb
bulb[0].alert = 'none'
input = 'end'
sleep(0.5)
elsif (( wiimote.buttons & WiiMote::BTN_B ) != 0)
bulb[0].alert = 'none'
input = 'end'
sleep(0.5)
end
sleep(0.001)
end
end
state = down
wiimote.led = 9
else
state = down
for bulb in state
bulb[0].on
bulb[0].brightness = 1
end
end
end
if ( wiimote.buttons & WiiMote::BTN_LEFT ) != 0
if (( wiimote.buttons & WiiMote::BTN_1 ) != 0)
wiimote.led = 6
left = []
for bulb in up
bulb[0].alert = 'lselect'
input = 'none'
while input == 'none'
wiimote.get_state
if (( wiimote.buttons & WiiMote::BTN_A ) != 0)
left << bulb
bulb[0].alert = 'none'
input = 'end'
sleep(0.5)
elsif (( wiimote.buttons & WiiMote::BTN_B ) != 0)
bulb[0].alert = 'none'
input = 'end'
sleep(0.5)
end
sleep(0.001)
end
end
state = left
wiimote.led = 9
else
state = left
for bulb in state
bulb[0].on
bulb[0].alert = 'select'
end
end
end
sleep(0.001)
end until ( wiimote.buttons & WiiMote::BTN_2 ) != 0
wiimote.close
puts "Wiimote Disconnected"
rescue RuntimeError => e
puts e.message
puts "Trying to connect again..."
end
end
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