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author_Tradam <[email protected]>2021-12-23 03:39:35 -0500
committerGitHub <[email protected]>2021-12-23 03:39:35 -0500
commitf70283e5ad5f5a5744ca0695a184f72f88803aca (patch)
treef9a182ccbc6ade03524f70f4483244a2e86ae6d1
parent18f869d18fac469e44f9a6a4772494a262c1b0cb (diff)
downloadSteelWings-f70283e5ad5f5a5744ca0695a184f72f88803aca.tar.gz
SteelWings-f70283e5ad5f5a5744ca0695a184f72f88803aca.zip
cleaned up boid rules, changed how strength works (#8)
-rw-r--r--app/components/rules/alignment.rb2
-rw-r--r--app/components/rules/cohesion.rb2
-rw-r--r--app/components/rules/decay_speed.rb2
-rw-r--r--app/components/rules/follow.rb2
-rw-r--r--app/components/rules/minimum_speed.rb2
-rw-r--r--app/components/rules/separation.rb2
-rw-r--r--app/helpers/vectors/magnitude.rb7
-rw-r--r--app/main.rb3
-rw-r--r--app/systems/rules/alignment.rb4
-rw-r--r--app/systems/rules/cohesion.rb6
-rw-r--r--app/systems/rules/decay_speed.rb6
-rw-r--r--app/systems/rules/follow.rb26
-rw-r--r--app/systems/start_game.rb12
13 files changed, 53 insertions, 23 deletions
diff --git a/app/components/rules/alignment.rb b/app/components/rules/alignment.rb
index a62cc78..0542aa7 100644
--- a/app/components/rules/alignment.rb
+++ b/app/components/rules/alignment.rb
@@ -1,2 +1,2 @@
FF::Cmp.new('BoidsAlignment',
- strength: 10)
+ strength: 1)
diff --git a/app/components/rules/cohesion.rb b/app/components/rules/cohesion.rb
index 6acd5ea..ef66b33 100644
--- a/app/components/rules/cohesion.rb
+++ b/app/components/rules/cohesion.rb
@@ -1,2 +1,2 @@
FF::Cmp.new('BoidsCohesion',
- strength: 100)
+ strength: 1)
diff --git a/app/components/rules/decay_speed.rb b/app/components/rules/decay_speed.rb
index 83a3938..6ff00b0 100644
--- a/app/components/rules/decay_speed.rb
+++ b/app/components/rules/decay_speed.rb
@@ -1,2 +1,2 @@
FF::Cmp.new('DecaySpeed',
- strength: 0.8)
+ strength: 1)
diff --git a/app/components/rules/follow.rb b/app/components/rules/follow.rb
index 868d44f..5a4968d 100644
--- a/app/components/rules/follow.rb
+++ b/app/components/rules/follow.rb
@@ -1,3 +1,3 @@
FF::Cmp.new('Follow',
:target,
- strength: 100)
+ strength: 1)
diff --git a/app/components/rules/minimum_speed.rb b/app/components/rules/minimum_speed.rb
index 2e0e7fe..035ce9b 100644
--- a/app/components/rules/minimum_speed.rb
+++ b/app/components/rules/minimum_speed.rb
@@ -1,3 +1,3 @@
FF::Cmp.new('BoidMinimumSpeed',
- speed: 5)
+ speed: 1)
diff --git a/app/components/rules/separation.rb b/app/components/rules/separation.rb
index 5298623..594eedb 100644
--- a/app/components/rules/separation.rb
+++ b/app/components/rules/separation.rb
@@ -1,3 +1,3 @@
FF::Cmp.new('BoidsSeparation',
- :strength,
+ strength: 1,
distance: 500)
diff --git a/app/helpers/vectors/magnitude.rb b/app/helpers/vectors/magnitude.rb
new file mode 100644
index 0000000..638f034
--- /dev/null
+++ b/app/helpers/vectors/magnitude.rb
@@ -0,0 +1,7 @@
+class Helpers
+ class Vectors
+ def self.magnitude(x2, y2, x1 = 0, y1 = 0)
+ Math.sqrt((((x2 - x1)**2) + ((y2 - y1)**2)).to_f)
+ end
+ end
+end
diff --git a/app/main.rb b/app/main.rb
index 5a172c5..234143b 100644
--- a/app/main.rb
+++ b/app/main.rb
@@ -1,3 +1,5 @@
+require 'app/helpers/vectors/magnitude.rb'
+
require 'app/felflame.rb'
require 'app/scenes/scenes.rb'
@@ -50,6 +52,7 @@ require 'app/systems/cleanup_bullets.rb'
require 'app/systems/ai/scatter.rb'
require 'app/systems/ai/rejoin.rb'
require 'app/systems/ai/target_player.rb'
+
require 'app/factories/bullet.rb'
require 'app/factories/ships/osprey.rb'
diff --git a/app/systems/rules/alignment.rb b/app/systems/rules/alignment.rb
index 2c2af11..cbb3d99 100644
--- a/app/systems/rules/alignment.rb
+++ b/app/systems/rules/alignment.rb
@@ -17,8 +17,8 @@ FF::Scn::BoidRules.add(
move_boid[0] /= boids_count - 1.0
move_boid[1] /= boids_count - 1.0
- boid_update.cx += (move_boid[0] - boid_update.vx) / alignment.strength
- boid_update.cy += (move_boid[1] - boid_update.vy) / alignment.strength
+ boid_update.cx += (move_boid[0] - boid_update.vx) * alignment.strength
+ boid_update.cy += (move_boid[1] - boid_update.vy) * alignment.strength
end
end
)
diff --git a/app/systems/rules/cohesion.rb b/app/systems/rules/cohesion.rb
index 7e33961..6347a39 100644
--- a/app/systems/rules/cohesion.rb
+++ b/app/systems/rules/cohesion.rb
@@ -10,7 +10,7 @@ FF::Scn::BoidRules.add(
#puts boid.x
#puts boid.y
end
-
+
#puts center_mass
FF::Cmp::BoidsCohesion.each do |cohesion|
boid_update = cohesion.entities[0].components[FF::Cmp::Boid][0]
@@ -20,8 +20,8 @@ FF::Scn::BoidRules.add(
move_boid[0] /= boids_count - 1.0
move_boid[1] /= boids_count - 1.0
- boid_update.cx += (move_boid[0] - boid_update.x) / cohesion.strength.to_i
- boid_update.cy += (move_boid[1] - boid_update.y) / cohesion.strength.to_i
+ boid_update.cx += (move_boid[0] - boid_update.x) * cohesion.strength.to_i
+ boid_update.cy += (move_boid[1] - boid_update.y) * cohesion.strength.to_i
end
end
)
diff --git a/app/systems/rules/decay_speed.rb b/app/systems/rules/decay_speed.rb
index 490c7d0..dd7761f 100644
--- a/app/systems/rules/decay_speed.rb
+++ b/app/systems/rules/decay_speed.rb
@@ -2,8 +2,10 @@ FF::Scn::BoidRules.add(
FF::Sys.new('DecaySpeed', priority: 50) do
FF::Cmp::DecaySpeed.each do |decay|
boid = decay.entities[0].components[FF::Cmp::Boid][0]
- boid.vx *= decay.strength
- boid.vy *= decay.strength
+ #boid.vx *= decay.strength
+ #boid.vy *= decay.strength
+ boid.cx += (boid.vx * decay.strength) - boid.vx
+ boid.cy += (boid.vy * decay.strength) - boid.vy
end
end
)
diff --git a/app/systems/rules/follow.rb b/app/systems/rules/follow.rb
index 0b5045e..abaabd7 100644
--- a/app/systems/rules/follow.rb
+++ b/app/systems/rules/follow.rb
@@ -14,14 +14,32 @@ FF::Scn::BoidRules.add(
camera = FF::Cmp::SingletonCamera[0]
angle = camera.angle * (Math::PI / 180)
mouse = $gtk.args.inputs.mouse
+ mouse_x = mouse.x
+ mouse_y = mouse.y
half_width = $gtk.args.grid.w * 0.5
half_height = $gtk.args.grid.h * 0.5
- target_coords[0] = (((mouse.x - half_width) / camera.zoom) * Math.cos(-angle)) - (((mouse.y - half_height) / camera.zoom) * Math.sin(-angle)) + camera.x
- target_coords[1] = (((mouse.x - half_width) / camera.zoom) * Math.sin(-angle)) + (((mouse.y - half_height) / camera.zoom) * Math.cos(-angle)) + camera.y
+
+ mag = Helpers::Vectors.magnitude(mouse_x,
+ mouse_y,
+ half_width,
+ half_height) / camera.zoom
+ if mag > half_height
+ mouse_x = (((mouse_x - half_width) / mag) * half_height) + half_width
+ mouse_y = (((mouse_y - half_height) / mag) * half_height) + half_height
+ end
+ #puts "x: #{mouse_x}"
+ #puts "y: #{mouse_y}"
+ #puts "x mag: #{mouse_x / mag}"
+ #puts "y mag: #{mouse_y / mag}"
+ $gtk.args.outputs.solids << [mouse_x, mouse_y, 250, 250, 255, 0, 0, 255]
+
+ target_coords[0] = (((mouse_x - half_width) / camera.zoom) * Math.cos(-angle)) - (((mouse_y - half_height) / camera.zoom) * Math.sin(-angle)) + camera.x
+ target_coords[1] = (((mouse_x - half_width) / camera.zoom) * Math.sin(-angle)) + (((mouse_y - half_height) / camera.zoom) * Math.cos(-angle)) + camera.y
+
end
- boid.cx += (target_coords[0] - boid.x) / follow.strength.to_f
- boid.cy += (target_coords[1] - boid.y) / follow.strength.to_f
+ boid.cx += (target_coords[0] - boid.x) * follow.strength.to_f
+ boid.cy += (target_coords[1] - boid.y) * follow.strength.to_f
end
end
)
diff --git a/app/systems/start_game.rb b/app/systems/start_game.rb
index d6546df..4657e77 100644
--- a/app/systems/start_game.rb
+++ b/app/systems/start_game.rb
@@ -28,9 +28,9 @@ FF::Sys.new('StartGame', priority: 50 ) do
FF::Cmp::SingletonCamera[0],
FF::Cmp::Boid.new(h: 1920 * 2, w: 1920 * 2)
)
- 15.times do |pos|
- Factory::Osprey.new(x: position_range.sample, y: position_range.sample)
- end
+ #15.times do |pos|
+ # Factory::Osprey.new(x: position_range.sample, y: position_range.sample)
+ #end
sprite = FF::Cmp::Sprite.new
sprite.props[:path] = [
@@ -45,12 +45,12 @@ FF::Sys.new('StartGame', priority: 50 ) do
debug_arrow,
FF::Cmp::SingletonCamera[0],
FF::Cmp::BoidBounds.new,
- FF::Cmp::Follow.new(target: :mouse, strength: 500),
+ FF::Cmp::Follow.new(target: :mouse, strength: 0.007),
FF::Cmp::SingletonPlayer[0],
FF::Cmp::Team.new(team: 'player'),
FF::Cmp::Weapon.new,
- FF::Cmp::BoidMinimumSpeed.new,
- FF::Cmp::DecaySpeed.new(strength: 0.9),
+ FF::Cmp::BoidMinimumSpeed.new(speed: 5),
+ FF::Cmp::DecaySpeed.new(strength: 0.8),
)