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| author | Arnold <[email protected]> | 2021-12-26 18:39:15 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-12-26 18:39:15 -0500 |
| commit | b7dea8016b5b1328808e28b76cc12343907de63e (patch) | |
| tree | 5339c23bbde03c4d6c8c79d96b2033ab9e838ec0 /app/systems/ai/scatter.rb | |
| parent | f70283e5ad5f5a5744ca0695a184f72f88803aca (diff) | |
| download | SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.tar.gz SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.zip | |
implement ai randomizer, gameover screen, and other bug fixes
* Cleaned up factory. Fixed most bugs with death(last bug should be with move camera).
* check if player entity is nil before shooting or moving camera
* implement ai randomizer
* separate button click detection to new system
* implement gameover screen with button to return to menu
* use reverse_each instead of cloning
Co-authored-by: realtradam <[email protected]>
Diffstat (limited to 'app/systems/ai/scatter.rb')
| -rw-r--r-- | app/systems/ai/scatter.rb | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/app/systems/ai/scatter.rb b/app/systems/ai/scatter.rb index 1469fd9..82bcb65 100644 --- a/app/systems/ai/scatter.rb +++ b/app/systems/ai/scatter.rb @@ -1,10 +1,15 @@ FF::Sys.new("Scatter", priority: 40) do - FF::Cmp::BoidsSeparation.each do |sep| - sep.distance = 200 + FF::Cmp::SingletonRandomAIPick[0].entities.each do |entity| + sep = entity.components[FF::Cmp::BoidsSeparation][0] + # I did times 3 becase then it will always be greater then + # what it was before and that means it will force a + # seperation to happen even if the default value is + # changed and you forget to update this number here + sep.distance = Factory::SampleEnemy.defaults[:boids_seperation_distance] * 3 #puts 'remove align/cohesion/follow'.upcase - alignment_mgr = sep.entities[0].components[FF::Cmp::BoidsAlignment] - cohesion_mgr = sep.entities[0].components[FF::Cmp::BoidsCohesion] - follow_mgr = sep.entities[0].components[FF::Cmp::Follow] + alignment_mgr = entity.components[FF::Cmp::BoidsAlignment] + cohesion_mgr = entity.components[FF::Cmp::BoidsCohesion] + follow_mgr = entity.components[FF::Cmp::Follow] unless follow_mgr.nil? || follow_mgr.empty? follow_mgr[0].delete end |
