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| author | Arnold <[email protected]> | 2021-12-26 18:39:15 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-12-26 18:39:15 -0500 |
| commit | b7dea8016b5b1328808e28b76cc12343907de63e (patch) | |
| tree | 5339c23bbde03c4d6c8c79d96b2033ab9e838ec0 /app/systems/ai/target_player.rb | |
| parent | f70283e5ad5f5a5744ca0695a184f72f88803aca (diff) | |
| download | SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.tar.gz SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.zip | |
implement ai randomizer, gameover screen, and other bug fixes
* Cleaned up factory. Fixed most bugs with death(last bug should be with move camera).
* check if player entity is nil before shooting or moving camera
* implement ai randomizer
* separate button click detection to new system
* implement gameover screen with button to return to menu
* use reverse_each instead of cloning
Co-authored-by: realtradam <[email protected]>
Diffstat (limited to 'app/systems/ai/target_player.rb')
| -rw-r--r-- | app/systems/ai/target_player.rb | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/app/systems/ai/target_player.rb b/app/systems/ai/target_player.rb index 8e715eb..1e4a3ea 100644 --- a/app/systems/ai/target_player.rb +++ b/app/systems/ai/target_player.rb @@ -1,11 +1,11 @@ FF::Sys.new("TargetPlayer", priority: 40) do - FF::Cmp::BoidsSeparation.each do |sep| - #puts 'target player'.upcase + FF::Cmp::SingletonRandomAIPick[0].entities.each do |entity| + sep = entity.components[FF::Cmp::BoidsSeparation][0] sep.distance = 200 - follow_mgr = sep.entities[0].components[FF::Cmp::Follow] + follow_mgr = entity.components[FF::Cmp::Follow] player_boid = FF::Cmp::SingletonPlayer[0].entities[0].components[FF::Cmp::Boid][0] if follow_mgr.nil? || follow_mgr.empty? - sep.entities[0].add FF::Cmp::Follow.new(target: player_boid, strength: 500) + entity.add FF::Cmp::Follow.new(target: player_boid, strength: 1.2) end end end |
