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authorArnold <[email protected]>2021-12-26 18:39:15 -0500
committerGitHub <[email protected]>2021-12-26 18:39:15 -0500
commitb7dea8016b5b1328808e28b76cc12343907de63e (patch)
tree5339c23bbde03c4d6c8c79d96b2033ab9e838ec0 /app/systems/ai/target_player.rb
parentf70283e5ad5f5a5744ca0695a184f72f88803aca (diff)
downloadSteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.tar.gz
SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.zip
implement ai randomizer, gameover screen, and other bug fixes
* Cleaned up factory. Fixed most bugs with death(last bug should be with move camera). * check if player entity is nil before shooting or moving camera * implement ai randomizer * separate button click detection to new system * implement gameover screen with button to return to menu * use reverse_each instead of cloning Co-authored-by: realtradam <[email protected]>
Diffstat (limited to 'app/systems/ai/target_player.rb')
-rw-r--r--app/systems/ai/target_player.rb8
1 files changed, 4 insertions, 4 deletions
diff --git a/app/systems/ai/target_player.rb b/app/systems/ai/target_player.rb
index 8e715eb..1e4a3ea 100644
--- a/app/systems/ai/target_player.rb
+++ b/app/systems/ai/target_player.rb
@@ -1,11 +1,11 @@
FF::Sys.new("TargetPlayer", priority: 40) do
- FF::Cmp::BoidsSeparation.each do |sep|
- #puts 'target player'.upcase
+ FF::Cmp::SingletonRandomAIPick[0].entities.each do |entity|
+ sep = entity.components[FF::Cmp::BoidsSeparation][0]
sep.distance = 200
- follow_mgr = sep.entities[0].components[FF::Cmp::Follow]
+ follow_mgr = entity.components[FF::Cmp::Follow]
player_boid = FF::Cmp::SingletonPlayer[0].entities[0].components[FF::Cmp::Boid][0]
if follow_mgr.nil? || follow_mgr.empty?
- sep.entities[0].add FF::Cmp::Follow.new(target: player_boid, strength: 500)
+ entity.add FF::Cmp::Follow.new(target: player_boid, strength: 1.2)
end
end
end