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authorArnold <[email protected]>2021-12-26 18:39:15 -0500
committerGitHub <[email protected]>2021-12-26 18:39:15 -0500
commitb7dea8016b5b1328808e28b76cc12343907de63e (patch)
tree5339c23bbde03c4d6c8c79d96b2033ab9e838ec0 /app/systems/collision_damage.rb
parentf70283e5ad5f5a5744ca0695a184f72f88803aca (diff)
downloadSteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.tar.gz
SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.zip
implement ai randomizer, gameover screen, and other bug fixes
* Cleaned up factory. Fixed most bugs with death(last bug should be with move camera). * check if player entity is nil before shooting or moving camera * implement ai randomizer * separate button click detection to new system * implement gameover screen with button to return to menu * use reverse_each instead of cloning Co-authored-by: realtradam <[email protected]>
Diffstat (limited to 'app/systems/collision_damage.rb')
-rw-r--r--app/systems/collision_damage.rb4
1 files changed, 4 insertions, 0 deletions
diff --git a/app/systems/collision_damage.rb b/app/systems/collision_damage.rb
index 7aba563..cc052bd 100644
--- a/app/systems/collision_damage.rb
+++ b/app/systems/collision_damage.rb
@@ -8,6 +8,10 @@ FF::Scn::BoidRules.add(
#puts 'passed first check'
boid_target = hitcircle_target.entities[0].components[FF::Cmp::Boid][0]
if Math.sqrt(((boid_self.x - boid_target.x) ** 2) + ((boid_self.y - boid_target.y) ** 2)) < (hitcircle_target.r + hitcircle_self.r)
+ puts 'checks here'.upcase
+ puts 'hp dont exist' if hitcircle_target.entities[0].components[FF::Cmp::Hp].nil?
+ puts 'collision damage dont exist' if hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage].nil?
+ puts 'checks end'.upcase
hitcircle_target.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_self.entities[0].components[FF::Cmp::CollisionDamage][0].damage
end
end