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| author | Arnold <[email protected]> | 2021-12-26 18:39:15 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-12-26 18:39:15 -0500 |
| commit | b7dea8016b5b1328808e28b76cc12343907de63e (patch) | |
| tree | 5339c23bbde03c4d6c8c79d96b2033ab9e838ec0 /app/systems/player_weapon.rb | |
| parent | f70283e5ad5f5a5744ca0695a184f72f88803aca (diff) | |
| download | SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.tar.gz SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.zip | |
implement ai randomizer, gameover screen, and other bug fixes
* Cleaned up factory. Fixed most bugs with death(last bug should be with move camera).
* check if player entity is nil before shooting or moving camera
* implement ai randomizer
* separate button click detection to new system
* implement gameover screen with button to return to menu
* use reverse_each instead of cloning
Co-authored-by: realtradam <[email protected]>
Diffstat (limited to 'app/systems/player_weapon.rb')
| -rw-r--r-- | app/systems/player_weapon.rb | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/app/systems/player_weapon.rb b/app/systems/player_weapon.rb index 02a50ec..2ecd250 100644 --- a/app/systems/player_weapon.rb +++ b/app/systems/player_weapon.rb @@ -2,14 +2,16 @@ FF::Scn::BoidRules.add( FF::Sys.new('PlayerWeapon') do if $gtk.args.inputs.mouse.down player = FF::Cmp::SingletonPlayer[0].entities[0] - boid = player.components[FF::Cmp::Boid][0] - weapon = player.components[FF::Cmp::Weapon][0] - if player.components[FF::Cmp::Weapon][0].cooldown <= 0 - # spawn bullet facing correct angle - mag = Math.sqrt((boid.vx ** 2) + (boid.vy ** 2)) - bullet = Factory::Bullet.new(damage: weapon.damage, vx: (boid.vx/mag) * weapon.speed, vy: (boid.vy/mag) * weapon.speed, x: boid.x, y: boid.y) - bullet.remove(bullet.components[FF::Cmp::Team][0]) - bullet.add(FF::Cmp::Team.new(team: 'player')) + unless player.nil? + boid = player.components[FF::Cmp::Boid][0] + weapon = player.components[FF::Cmp::Weapon][0] + if player.components[FF::Cmp::Weapon][0].cooldown <= 0 + # spawn bullet facing correct angle + mag = Math.sqrt((boid.vx ** 2) + (boid.vy ** 2)) + bullet = Factory::Bullet.new(damage: weapon.damage, vx: (boid.vx/mag) * weapon.speed, vy: (boid.vy/mag) * weapon.speed, x: boid.x, y: boid.y) + bullet.remove(bullet.components[FF::Cmp::Team][0]) + bullet.add(FF::Cmp::Team.new(team: 'player')) + end end end end |
