summaryrefslogtreecommitdiffhomepage
path: root/app/systems/title_screen.rb
diff options
context:
space:
mode:
authorArnold <[email protected]>2021-12-26 18:39:15 -0500
committerGitHub <[email protected]>2021-12-26 18:39:15 -0500
commitb7dea8016b5b1328808e28b76cc12343907de63e (patch)
tree5339c23bbde03c4d6c8c79d96b2033ab9e838ec0 /app/systems/title_screen.rb
parentf70283e5ad5f5a5744ca0695a184f72f88803aca (diff)
downloadSteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.tar.gz
SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.zip
implement ai randomizer, gameover screen, and other bug fixes
* Cleaned up factory. Fixed most bugs with death(last bug should be with move camera). * check if player entity is nil before shooting or moving camera * implement ai randomizer * separate button click detection to new system * implement gameover screen with button to return to menu * use reverse_each instead of cloning Co-authored-by: realtradam <[email protected]>
Diffstat (limited to 'app/systems/title_screen.rb')
-rw-r--r--app/systems/title_screen.rb26
1 files changed, 0 insertions, 26 deletions
diff --git a/app/systems/title_screen.rb b/app/systems/title_screen.rb
deleted file mode 100644
index 3f16a26..0000000
--- a/app/systems/title_screen.rb
+++ /dev/null
@@ -1,26 +0,0 @@
-FF::Scn::TitleScreen.add(
- FF::Sys.new('TitleScreen', priority: 50) do
- FF::Cmp::SingletonTitle[0].entities.each do |entity|
- next unless entity.components.key?(FF::Cmp::Button)
-
- btn = entity.components[FF::Cmp::Button][0]
- sprite = entity.components[FF::Cmp::Sprite][0]
- hitbox = entity.components[FF::Cmp::Hitbox][0]
- mouse = $gtk.args.inputs.mouse
-
- if mouse.x > hitbox.x and mouse.x < hitbox.x + hitbox.w and mouse.y > hitbox.y and mouse.y < hitbox.y + hitbox.h
- if $gtk.args.inputs.mouse.down
- btn.clicked = true
- sprite.props[:path] = btn.pressed_sprite_path
- elsif $gtk.args.inputs.mouse.up and btn.clicked
- btn.clicked = false
- sprite.props[:path] = btn.unpressed_sprite_path
- btn.action.call
- end
- else
- btn.clicked = false
- sprite.props[:path] = btn.unpressed_sprite_path
- end
- end
- end
-)