summaryrefslogtreecommitdiffhomepage
path: root/app/tick.rb
diff options
context:
space:
mode:
authorArnold <[email protected]>2021-12-26 18:39:15 -0500
committerGitHub <[email protected]>2021-12-26 18:39:15 -0500
commitb7dea8016b5b1328808e28b76cc12343907de63e (patch)
tree5339c23bbde03c4d6c8c79d96b2033ab9e838ec0 /app/tick.rb
parentf70283e5ad5f5a5744ca0695a184f72f88803aca (diff)
downloadSteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.tar.gz
SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.zip
implement ai randomizer, gameover screen, and other bug fixes
* Cleaned up factory. Fixed most bugs with death(last bug should be with move camera). * check if player entity is nil before shooting or moving camera * implement ai randomizer * separate button click detection to new system * implement gameover screen with button to return to menu * use reverse_each instead of cloning Co-authored-by: realtradam <[email protected]>
Diffstat (limited to 'app/tick.rb')
-rw-r--r--app/tick.rb21
1 files changed, 0 insertions, 21 deletions
diff --git a/app/tick.rb b/app/tick.rb
index 20ff3e9..a48fce3 100644
--- a/app/tick.rb
+++ b/app/tick.rb
@@ -4,29 +4,8 @@
#@pause = false
@camera = FF::Cmp::SingletonCamera[0]
-@scatter = false
-@target = true
-@timer = 0
FF::Sys::InitTitleScreen.call
def tick args
- #puts @timer
- @timer += 1
- if @timer >= 100 && !FF::Cmp::SingletonTitle[0].title_screen
- @timer -= 100
- #puts "scatter: #{@scatter}"
- #puts "target: #{@target}"
- @scatter = !@scatter
- if @scatter
- FF::Sys::Scatter.call
- elsif @target
- @target = false
- FF::Sys::Rejoin.call
- else
- @target = true
- FF::Sys::TargetPlayer.call
- end
- end
-
args.outputs.background_color = [0,0,0]
args.outputs.solids << [-10_000, -10_000, 20_000, 20_000, 223, 246, 245]