diff options
| author | Arnold <[email protected]> | 2021-12-26 18:39:15 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-12-26 18:39:15 -0500 |
| commit | b7dea8016b5b1328808e28b76cc12343907de63e (patch) | |
| tree | 5339c23bbde03c4d6c8c79d96b2033ab9e838ec0 /app/tick.rb | |
| parent | f70283e5ad5f5a5744ca0695a184f72f88803aca (diff) | |
| download | SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.tar.gz SteelWings-b7dea8016b5b1328808e28b76cc12343907de63e.zip | |
implement ai randomizer, gameover screen, and other bug fixes
* Cleaned up factory. Fixed most bugs with death(last bug should be with move camera).
* check if player entity is nil before shooting or moving camera
* implement ai randomizer
* separate button click detection to new system
* implement gameover screen with button to return to menu
* use reverse_each instead of cloning
Co-authored-by: realtradam <[email protected]>
Diffstat (limited to 'app/tick.rb')
| -rw-r--r-- | app/tick.rb | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/app/tick.rb b/app/tick.rb index 20ff3e9..a48fce3 100644 --- a/app/tick.rb +++ b/app/tick.rb @@ -4,29 +4,8 @@ #@pause = false @camera = FF::Cmp::SingletonCamera[0] -@scatter = false -@target = true -@timer = 0 FF::Sys::InitTitleScreen.call def tick args - #puts @timer - @timer += 1 - if @timer >= 100 && !FF::Cmp::SingletonTitle[0].title_screen - @timer -= 100 - #puts "scatter: #{@scatter}" - #puts "target: #{@target}" - @scatter = !@scatter - if @scatter - FF::Sys::Scatter.call - elsif @target - @target = false - FF::Sys::Rejoin.call - else - @target = true - FF::Sys::TargetPlayer.call - end - end - args.outputs.background_color = [0,0,0] args.outputs.solids << [-10_000, -10_000, 20_000, 20_000, 223, 246, 245] |
