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| author | arngo <[email protected]> | 2021-12-26 23:04:51 -0500 |
|---|---|---|
| committer | arngo <[email protected]> | 2021-12-26 23:04:51 -0500 |
| commit | e61ba8cc576465f2c01283bfad1c0eb452e34769 (patch) | |
| tree | ad5406d76c7f893c6a58dd7e7161b6a6425c3419 /app | |
| parent | 73d33929c11307f2589413a3901b574ccdc2a449 (diff) | |
| download | SteelWings-e61ba8cc576465f2c01283bfad1c0eb452e34769.tar.gz SteelWings-e61ba8cc576465f2c01283bfad1c0eb452e34769.zip | |
add shooting sounds
Diffstat (limited to 'app')
| -rw-r--r-- | app/systems/player_weapon.rb | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/app/systems/player_weapon.rb b/app/systems/player_weapon.rb index 9cb4df0..e16570c 100644 --- a/app/systems/player_weapon.rb +++ b/app/systems/player_weapon.rb @@ -13,6 +13,7 @@ FF::Scn::BoidRules.add( bullet = Factory::Bullet.new(damage: weapon.damage, vx: (boid.vx/mag) * weapon.speed, vy: (boid.vy/mag) * weapon.speed, x: boid.x, y: boid.y) bullet.remove(bullet.components[FF::Cmp::Team][0]) bullet.add(FF::Cmp::Team.new(team: 'player')) + $gtk.args.gtk.queue_sound "sounds/shoot.mp3" end end end |
