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-rw-r--r--app/factories/ships/sample_enemy.rb1
-rw-r--r--app/scenes/scenes.rb2
-rw-r--r--app/systems/collision_damage.rb50
3 files changed, 43 insertions, 10 deletions
diff --git a/app/factories/ships/sample_enemy.rb b/app/factories/ships/sample_enemy.rb
index a2a3a21..af8c4ca 100644
--- a/app/factories/ships/sample_enemy.rb
+++ b/app/factories/ships/sample_enemy.rb
@@ -41,6 +41,7 @@ class Factory
FF::Cmp::Team.new,
FF::Cmp::SingletonDebugVectorArrow[0],
FF::Cmp::SingletonCamera[0],
+ FF::Cmp::SingletonEnemyTeam[0],
)
end
end
diff --git a/app/scenes/scenes.rb b/app/scenes/scenes.rb
index f0cdf17..cd41c37 100644
--- a/app/scenes/scenes.rb
+++ b/app/scenes/scenes.rb
@@ -4,5 +4,5 @@ FF::Scn.new('Cleanup')
FF::Stg.add(
FF::Scn.new('UI'),
FF::Scn.new('Render'),
- FF::Scn.new('Debug')
)
+FF::Scn.new('Debug')
diff --git a/app/systems/collision_damage.rb b/app/systems/collision_damage.rb
index cc052bd..df2e050 100644
--- a/app/systems/collision_damage.rb
+++ b/app/systems/collision_damage.rb
@@ -1,20 +1,52 @@
FF::Scn::BoidRules.add(
FF::Sys.new("CollisionDamage", priority: 65) do
- FF::Cmp::Hitcircle.each do |hitcircle_self|
+
+ FF::Cmp::SingletonEnemyTeam[0].entities.each do |enemy_entity|
+ hitcircle_self = enemy_entity.components[FF::Cmp::Hitcircle][0]
boid_self = hitcircle_self.entities[0].components[FF::Cmp::Boid][0]
- FF::Cmp::Hitcircle.each do |hitcircle_target|
- next if hitcircle_self == hitcircle_target
- next if hitcircle_self.entities[0].components[FF::Cmp::Team][0].team == hitcircle_target.entities[0].components[FF::Cmp::Team][0].team
- #puts 'passed first check'
+ FF::Cmp::SingletonBullet[0].entities.each do |bullet_entity|
+ hitcircle_target = bullet_entity.components[FF::Cmp::Hitcircle][0]
boid_target = hitcircle_target.entities[0].components[FF::Cmp::Boid][0]
if Math.sqrt(((boid_self.x - boid_target.x) ** 2) + ((boid_self.y - boid_target.y) ** 2)) < (hitcircle_target.r + hitcircle_self.r)
- puts 'checks here'.upcase
- puts 'hp dont exist' if hitcircle_target.entities[0].components[FF::Cmp::Hp].nil?
- puts 'collision damage dont exist' if hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage].nil?
- puts 'checks end'.upcase
+ #puts 'checks here'.upcase
+ #puts 'hp dont exist' if hitcircle_target.entities[0].components[FF::Cmp::Hp].nil?
+ #puts 'collision damage dont exist' if hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage].nil?
+ #puts 'checks end'.upcase
hitcircle_target.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_self.entities[0].components[FF::Cmp::CollisionDamage][0].damage
+ hitcircle_self.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage][0].damage
end
+
end
+
+ player = FF::Cmp::SingletonPlayer[0].entities[0]
+ unless player.nil?
+ hitcircle_target = player.components[FF::Cmp::Hitcircle][0]
+ boid_target = hitcircle_target.entities[0].components[FF::Cmp::Boid][0]
+ if Math.sqrt(((boid_self.x - boid_target.x) ** 2) + ((boid_self.y - boid_target.y) ** 2)) < (hitcircle_target.r + hitcircle_self.r)
+ hitcircle_target.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_self.entities[0].components[FF::Cmp::CollisionDamage][0].damage
+ hitcircle_self.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage][0].damage
+ end
+ end
+ end
+ end
+)
+=begin
+FF::Cmp::Hitcircle.each do |hitcircle_self|
+ boid_self = hitcircle_self.entities[0].components[FF::Cmp::Boid][0]
+ FF::Cmp::Hitcircle.each do |hitcircle_target|
+ next if hitcircle_self == hitcircle_target
+ next if hitcircle_self.entities[0].components[FF::Cmp::Team][0].team == hitcircle_target.entities[0].components[FF::Cmp::Team][0].team
+ #puts 'passed first check'
+ boid_target = hitcircle_target.entities[0].components[FF::Cmp::Boid][0]
+ if Math.sqrt(((boid_self.x - boid_target.x) ** 2) + ((boid_self.y - boid_target.y) ** 2)) < (hitcircle_target.r + hitcircle_self.r)
+ puts 'checks here'.upcase
+ puts 'hp dont exist' if hitcircle_target.entities[0].components[FF::Cmp::Hp].nil?
+ puts 'collision damage dont exist' if hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage].nil?
+ puts 'checks end'.upcase
+ hitcircle_target.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_self.entities[0].components[FF::Cmp::CollisionDamage][0].damage
end
end
+end
+end
)
+=end