diff options
Diffstat (limited to 'app/systems/ai')
| -rw-r--r-- | app/systems/ai/scatter.rb | 4 | ||||
| -rw-r--r-- | app/systems/ai/target_player.rb | 2 |
2 files changed, 1 insertions, 5 deletions
diff --git a/app/systems/ai/scatter.rb b/app/systems/ai/scatter.rb index 034fa28..1b51061 100644 --- a/app/systems/ai/scatter.rb +++ b/app/systems/ai/scatter.rb @@ -1,10 +1,6 @@ FF::Sys.new("Scatter", priority: 40) do FF::Cmp::SingletonRandomAIPick[0].entities.each do |entity| sep = entity.components[FF::Cmp::BoidsSeparation][0] - # I did times 3 becase then it will always be greater then - # what it was before and that means it will force a - # seperation to happen even if the default value is - # changed and you forget to update this number here sep.distance = Factory::SampleEnemy.defaults[:boids_seperation_distance] * 10 sep.strength = Factory::SampleEnemy.defaults[:boids_seperation_strength] #puts 'remove align/cohesion/follow'.upcase diff --git a/app/systems/ai/target_player.rb b/app/systems/ai/target_player.rb index 5e5ac18..bf8b9e8 100644 --- a/app/systems/ai/target_player.rb +++ b/app/systems/ai/target_player.rb @@ -6,7 +6,7 @@ FF::Sys.new("TargetPlayer", priority: 40) do follow_mgr = entity.components[FF::Cmp::Follow] player_boid = FF::Cmp::SingletonPlayer[0].entities[0].components[FF::Cmp::Boid][0] if follow_mgr.nil? || follow_mgr.empty? - entity.add FF::Cmp::Follow.new(target: player_boid, strength: 0.5) + entity.add FF::Cmp::Follow.new(target: player_boid, strength: 0.6) end end end |
