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-rw-r--r--app/systems/collision_damage.rb63
1 files changed, 49 insertions, 14 deletions
diff --git a/app/systems/collision_damage.rb b/app/systems/collision_damage.rb
index cc052bd..676589d 100644
--- a/app/systems/collision_damage.rb
+++ b/app/systems/collision_damage.rb
@@ -1,20 +1,55 @@
FF::Scn::BoidRules.add(
- FF::Sys.new("CollisionDamage", priority: 65) do
- FF::Cmp::Hitcircle.each do |hitcircle_self|
- boid_self = hitcircle_self.entities[0].components[FF::Cmp::Boid][0]
- FF::Cmp::Hitcircle.each do |hitcircle_target|
- next if hitcircle_self == hitcircle_target
- next if hitcircle_self.entities[0].components[FF::Cmp::Team][0].team == hitcircle_target.entities[0].components[FF::Cmp::Team][0].team
- #puts 'passed first check'
- boid_target = hitcircle_target.entities[0].components[FF::Cmp::Boid][0]
- if Math.sqrt(((boid_self.x - boid_target.x) ** 2) + ((boid_self.y - boid_target.y) ** 2)) < (hitcircle_target.r + hitcircle_self.r)
- puts 'checks here'.upcase
- puts 'hp dont exist' if hitcircle_target.entities[0].components[FF::Cmp::Hp].nil?
- puts 'collision damage dont exist' if hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage].nil?
- puts 'checks end'.upcase
- hitcircle_target.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_self.entities[0].components[FF::Cmp::CollisionDamage][0].damage
+ FF::Sys.new("CollisionDamage", priority: 98) do
+
+ FF::Cmp::SingletonEnemyTeam[0].entities.each do |enemy_entity|
+ sprite = enemy_entity.components[FF::Cmp::Sprite][0].props
+ if (sprite[:x] < 1312) && (sprite[:x] > -32) && (sprite[:y] < 752) && (sprite[:y] > -32)
+ hitcircle_self = enemy_entity.components[FF::Cmp::Hitcircle][0]
+ boid_self = hitcircle_self.entities[0].components[FF::Cmp::Boid][0]
+ FF::Cmp::SingletonBullet[0].entities.each do |bullet_entity|
+ hitcircle_target = bullet_entity.components[FF::Cmp::Hitcircle][0]
+ boid_target = hitcircle_target.entities[0].components[FF::Cmp::Boid][0]
+ if Math.sqrt(((boid_self.x - boid_target.x) ** 2) + ((boid_self.y - boid_target.y) ** 2)) < (hitcircle_target.r + hitcircle_self.r)
+ #puts 'checks here'.upcase
+ #puts 'hp dont exist' if hitcircle_target.entities[0].components[FF::Cmp::Hp].nil?
+ #puts 'collision damage dont exist' if hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage].nil?
+ #puts 'checks end'.upcase
+ hitcircle_target.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_self.entities[0].components[FF::Cmp::CollisionDamage][0].damage
+ hitcircle_self.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage][0].damage
+ end
+
+ end
+
+ player = FF::Cmp::SingletonPlayer[0].entities[0]
+ unless player.nil?
+ hitcircle_target = player.components[FF::Cmp::Hitcircle][0]
+ boid_target = hitcircle_target.entities[0].components[FF::Cmp::Boid][0]
+ if Math.sqrt(((boid_self.x - boid_target.x) ** 2) + ((boid_self.y - boid_target.y) ** 2)) < (hitcircle_target.r + hitcircle_self.r)
+ hitcircle_target.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_self.entities[0].components[FF::Cmp::CollisionDamage][0].damage
+ hitcircle_self.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage][0].damage
+ end
end
end
end
end
)
+=begin
+FF::Cmp::Hitcircle.each do |hitcircle_self|
+ boid_self = hitcircle_self.entities[0].components[FF::Cmp::Boid][0]
+ FF::Cmp::Hitcircle.each do |hitcircle_target|
+ next if hitcircle_self == hitcircle_target
+ next if hitcircle_self.entities[0].components[FF::Cmp::Team][0].team == hitcircle_target.entities[0].components[FF::Cmp::Team][0].team
+ #puts 'passed first check'
+ boid_target = hitcircle_target.entities[0].components[FF::Cmp::Boid][0]
+ if Math.sqrt(((boid_self.x - boid_target.x) ** 2) + ((boid_self.y - boid_target.y) ** 2)) < (hitcircle_target.r + hitcircle_self.r)
+ puts 'checks here'.upcase
+ puts 'hp dont exist' if hitcircle_target.entities[0].components[FF::Cmp::Hp].nil?
+ puts 'collision damage dont exist' if hitcircle_target.entities[0].components[FF::Cmp::CollisionDamage].nil?
+ puts 'checks end'.upcase
+ hitcircle_target.entities[0].components[FF::Cmp::Hp][0].health -= hitcircle_self.entities[0].components[FF::Cmp::CollisionDamage][0].damage
+ end
+ end
+end
+end
+)
+=end