diff options
Diffstat (limited to 'app/systems/player_weapon.rb')
| -rw-r--r-- | app/systems/player_weapon.rb | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/app/systems/player_weapon.rb b/app/systems/player_weapon.rb new file mode 100644 index 0000000..02a50ec --- /dev/null +++ b/app/systems/player_weapon.rb @@ -0,0 +1,16 @@ +FF::Scn::BoidRules.add( + FF::Sys.new('PlayerWeapon') do + if $gtk.args.inputs.mouse.down + player = FF::Cmp::SingletonPlayer[0].entities[0] + boid = player.components[FF::Cmp::Boid][0] + weapon = player.components[FF::Cmp::Weapon][0] + if player.components[FF::Cmp::Weapon][0].cooldown <= 0 + # spawn bullet facing correct angle + mag = Math.sqrt((boid.vx ** 2) + (boid.vy ** 2)) + bullet = Factory::Bullet.new(damage: weapon.damage, vx: (boid.vx/mag) * weapon.speed, vy: (boid.vy/mag) * weapon.speed, x: boid.x, y: boid.y) + bullet.remove(bullet.components[FF::Cmp::Team][0]) + bullet.add(FF::Cmp::Team.new(team: 'player')) + end + end + end +) |
