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-rw-r--r--app/systems/start_game.rb41
1 files changed, 33 insertions, 8 deletions
diff --git a/app/systems/start_game.rb b/app/systems/start_game.rb
index 4d6289e..e2e5501 100644
--- a/app/systems/start_game.rb
+++ b/app/systems/start_game.rb
@@ -18,7 +18,7 @@ FF::Sys.new('StartGame', priority: 50 ) do
{x: 700, y: 200},
{x: 150, y: 250},
]
- position_range = (500..1000).to_a
+ position_range = (400..(1280*2)).to_a
sprite = FF::Cmp::Sprite.new
sprite.props[:path] = 'sprites/background.png'
@@ -27,8 +27,9 @@ FF::Sys.new('StartGame', priority: 50 ) do
FF::Cmp::SingletonCamera[0],
FF::Cmp::Boid.new(h: 1920 * 2, w: 1920 * 2)
)
- 8.times do |pos|
- Factory::SampleEnemy.new(x: position_range.sample, y: position_range.sample)
+ posneg = [1,-1]
+ 16.times do |pos|
+ Factory::SampleEnemy.new(x: position_range.sample * posneg.sample, y: position_range.sample * posneg.sample)
end
sprite = FF::Cmp::Sprite.new
@@ -44,26 +45,50 @@ FF::Sys.new('StartGame', priority: 50 ) do
debug_arrow,
FF::Cmp::SingletonCamera[0],
FF::Cmp::SingletonMoveCamera[0],
- FF::Cmp::BoidBounds.new,
+ FF::Cmp::BoidBounds.new(strength: 3),
FF::Cmp::Follow.new(target: :mouse, strength: 0.007),
FF::Cmp::SingletonPlayer[0],
FF::Cmp::Team.new(team: 'player'),
FF::Cmp::Weapon.new,
FF::Cmp::BoidMinimumSpeed.new(speed: 5),
FF::Cmp::DecaySpeed.new(strength: 0.8),
- FF::Cmp::Hp.new(health: 100),
+ FF::Cmp::Hp.new(health: 300),
FF::Cmp::CollisionDamage.new(damage: 100),
- FF::Cmp::Hitcircle.new(r: 32),
+ FF::Cmp::Hitcircle.new(r: 16),
)
-
+ score_label_shadow = FF::Cmp::Label.new
+ score_label_shadow.props.merge!({
+ x: 50,
+ y: 667,
+ text: '0',
+ size_enum: 8,
+ r: 100,
+ g: 100,
+ b: 100,
+ font: 'fonts/kenvector_future_thin.ttf',
+ })
+ score_label = FF::Cmp::Label.new
+ score_label.props.merge!({
+ x: 50,
+ y: 670,
+ text: '0',
+ size_enum: 8,
+ font: 'fonts/kenvector_future_thin.ttf',
+ })
+ score = FF::Cmp::SingletonScore[0]
+ score.score = 0
+ FF::Ent.new(
+ score_label,
+ score_label_shadow,
+ score,
+ )
FF::Stg.add(
FF::Scn::BoidRules,
FF::Scn::Camera,
FF::Scn::Cleanup,
)
-
FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
@pause = false
#FF::Stg.remove FF::Scn::BoidRules