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-rw-r--r--app/systems/start_game.rb42
1 files changed, 42 insertions, 0 deletions
diff --git a/app/systems/start_game.rb b/app/systems/start_game.rb
new file mode 100644
index 0000000..2972209
--- /dev/null
+++ b/app/systems/start_game.rb
@@ -0,0 +1,42 @@
+FF::Sys.new('StartGame', priority: 50 ) do
+ FF::Cmp::Title[0].entities.each do |entity|
+ entity.components[FF::Cmp::Sprite][0].delete
+ entity.components[FF::Cmp::Button][0].delete
+ entity.components[FF::Cmp::Hitbox][0].delete
+ entity.delete
+ end
+ FF::Cmp::Title[0].delete
+ FF::Stg.remove FF::Scn::TitleScreen
+
+ debug_arrow = FF::Cmp::DebugVectorArrow.new(length: 5)
+ position = [
+ {x: 100, y: 100},
+ {x: 500, y: 500},
+ {x: 700, y: 200},
+ {x: 150, y: 250},
+ ]
+ position_range = (100..700).to_a
+
+ 25.times do |pos|
+ sprite = FF::Cmp::Sprite.new
+ sprite.props[:path] = 'sprites/kenny/Ships/ship_0011.png'
+ FF::Ent.new(
+ FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25),
+ sprite,
+ FF::Cmp::BoidBounds.new(strength: 1),
+ FF::Cmp::BoidsAlignment.new(strength: 1),
+ FF::Cmp::BoidsSeparation.new(distance: 150, strength: 0.01),
+ FF::Cmp::BoidsCohesion.new(strength: 100),
+ debug_arrow,
+ )
+ end
+
+ FF::Stg.add(
+ FF::Scn::BoidRules,
+ FF::Scn::Debug,
+ )
+
+ FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
+ @pause = false
+ #FF::Stg.remove FF::Scn::BoidRules
+end