summaryrefslogtreecommitdiffhomepage
path: root/app/systems/start_game.rb
diff options
context:
space:
mode:
Diffstat (limited to 'app/systems/start_game.rb')
-rw-r--r--app/systems/start_game.rb24
1 files changed, 13 insertions, 11 deletions
diff --git a/app/systems/start_game.rb b/app/systems/start_game.rb
index 4657e77..4d6289e 100644
--- a/app/systems/start_game.rb
+++ b/app/systems/start_game.rb
@@ -1,6 +1,5 @@
FF::Sys.new('StartGame', priority: 50 ) do
- thing = FF::Cmp::SingletonTitle[0].entities.clone
- thing.each do |entity|
+ FF::Cmp::SingletonTitle[0].entities.reverse_each do |entity|
entity.components[FF::Cmp::Sprite][0].delete
if (!entity.components[FF::Cmp::Button].nil? && !entity.components[FF::Cmp::Hitbox].nil?)
entity.components[FF::Cmp::Hitbox][0].delete
@@ -9,17 +8,17 @@ FF::Sys.new('StartGame', priority: 50 ) do
entity.delete
end
- FF::Cmp::SingletonTitle[0].title_screen = false
- FF::Stg.remove FF::Scn::TitleScreen
+ #FF::Cmp::SingletonTitle[0].title_screen = false
+ #FF::Stg.remove FF::Scn::TitleScreen
- debug_arrow = FF::Cmp::SingletonDebugVectorArrow.new(length: 5)
+ debug_arrow = FF::Cmp::SingletonDebugVectorArrow[0]
position = [
{x: 100, y: 100},
{x: 500, y: 500},
{x: 700, y: 200},
{x: 150, y: 250},
]
- position_range = (100..700).to_a
+ position_range = (500..1000).to_a
sprite = FF::Cmp::Sprite.new
sprite.props[:path] = 'sprites/background.png'
@@ -28,9 +27,9 @@ FF::Sys.new('StartGame', priority: 50 ) do
FF::Cmp::SingletonCamera[0],
FF::Cmp::Boid.new(h: 1920 * 2, w: 1920 * 2)
)
- #15.times do |pos|
- # Factory::Osprey.new(x: position_range.sample, y: position_range.sample)
- #end
+ 8.times do |pos|
+ Factory::SampleEnemy.new(x: position_range.sample, y: position_range.sample)
+ end
sprite = FF::Cmp::Sprite.new
sprite.props[:path] = [
@@ -40,10 +39,11 @@ FF::Sys.new('StartGame', priority: 50 ) do
'sprites/kenny/Ships/Grosbeak.png',
].sample
FF::Ent.new(
- FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25, w: 32, h: 32),
+ FF::Cmp::Boid.new(x: 0, y: 0, vx: 25, vy: 25, w: 32, h: 32),
sprite,
debug_arrow,
FF::Cmp::SingletonCamera[0],
+ FF::Cmp::SingletonMoveCamera[0],
FF::Cmp::BoidBounds.new,
FF::Cmp::Follow.new(target: :mouse, strength: 0.007),
FF::Cmp::SingletonPlayer[0],
@@ -51,6 +51,9 @@ FF::Sys.new('StartGame', priority: 50 ) do
FF::Cmp::Weapon.new,
FF::Cmp::BoidMinimumSpeed.new(speed: 5),
FF::Cmp::DecaySpeed.new(strength: 0.8),
+ FF::Cmp::Hp.new(health: 100),
+ FF::Cmp::CollisionDamage.new(damage: 100),
+ FF::Cmp::Hitcircle.new(r: 32),
)
@@ -59,7 +62,6 @@ FF::Sys.new('StartGame', priority: 50 ) do
FF::Scn::BoidRules,
FF::Scn::Camera,
FF::Scn::Cleanup,
- FF::Scn::Debug,
)
FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)