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-rw-r--r--app/tick.rb66
1 files changed, 30 insertions, 36 deletions
diff --git a/app/tick.rb b/app/tick.rb
index 60ffbd5..7539405 100644
--- a/app/tick.rb
+++ b/app/tick.rb
@@ -1,40 +1,34 @@
debug_arrow = FF::Cmp::DebugVectorArrow.new(length: 5)
-FF::Ent.new(
- FF::Cmp::Sprite.new,
- FF::Cmp::Boid.new(x: 10, y: 10),
- FF::Cmp::BoidBounds.new,
- #FF::Cmp::BoidsAlignment.new,
- FF::Cmp::BoidsSeparation.new,
- #FF::Cmp::BoidsCohesion.new,
- debug_arrow,
-)
-FF::Ent.new(
- FF::Cmp::Sprite.new,
- FF::Cmp::Boid.new(x: 50, y: 50),
- FF::Cmp::BoidBounds.new,
- #FF::Cmp::BoidsAlignment.new,
- FF::Cmp::BoidsSeparation.new,
- #FF::Cmp::BoidsCohesion.new,
- debug_arrow,
-)
-FF::Ent.new(
- FF::Cmp::Sprite.new,
- FF::Cmp::Boid.new(x: 70, y: 20),
- FF::Cmp::BoidBounds.new,
- #FF::Cmp::BoidsAlignment.new,
- FF::Cmp::BoidsSeparation.new,
- #FF::Cmp::BoidsCohesion.new,
- debug_arrow,
-)
-FF::Ent.new(
- FF::Cmp::Sprite.new,
- FF::Cmp::Boid.new(x: 150, y: 250),
- FF::Cmp::BoidBounds.new,
- #FF::Cmp::BoidsAlignment.new,
- FF::Cmp::BoidsSeparation.new,
- #FF::Cmp::BoidsCohesion.new,
- debug_arrow,
-)
+position = [
+ {x: 100, y: 100},
+ {x: 500, y: 500},
+ {x: 700, y: 200},
+ {x: 150, y: 250},
+]
+position_range = (100..700).to_a
+
+25.times do |pos|
+ sprite = FF::Cmp::Sprite.new
+ sprite.props[:path] = 'sprites/kenny/Ships/ship_0011.png'
+ FF::Ent.new(
+ FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25),
+ sprite,
+ FF::Cmp::BoidBounds.new(strength: 1),
+ FF::Cmp::BoidsAlignment.new(strength: 1),
+ FF::Cmp::BoidsSeparation.new(distance: 150, strength: 0.01),
+ FF::Cmp::BoidsCohesion.new(strength: 100),
+ #debug_arrow,
+ )
+end
+#FF::Ent.new(
+# FF::Cmp::Sprite.new,
+# FF::Cmp::Boid.new(x: 150, y: 250),
+# FF::Cmp::BoidBounds.new,
+#FF::Cmp::BoidsAlignment.new,
+# FF::Cmp::BoidsSeparation.new(strength: 1.0),
+# #FF::Cmp::BoidsCohesion.new,
+# debug_arrow,
+#)
FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
@pause = true
FF::Stg.remove FF::Scn::BoidRules