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-rw-r--r--app/tick.rb40
1 files changed, 38 insertions, 2 deletions
diff --git a/app/tick.rb b/app/tick.rb
index 7539405..de40a9a 100644
--- a/app/tick.rb
+++ b/app/tick.rb
@@ -11,13 +11,14 @@ position_range = (100..700).to_a
sprite = FF::Cmp::Sprite.new
sprite.props[:path] = 'sprites/kenny/Ships/ship_0011.png'
FF::Ent.new(
- FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25),
+ FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25, w: sprite.props[:w], h: sprite.props[:h]),
sprite,
FF::Cmp::BoidBounds.new(strength: 1),
FF::Cmp::BoidsAlignment.new(strength: 1),
FF::Cmp::BoidsSeparation.new(distance: 150, strength: 0.01),
FF::Cmp::BoidsCohesion.new(strength: 100),
- #debug_arrow,
+ FF::Cmp::SingletonCamera[0],
+ debug_arrow,
)
end
#FF::Ent.new(
@@ -32,9 +33,44 @@ end
FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
@pause = true
FF::Stg.remove FF::Scn::BoidRules
+@camera = FF::Cmp::SingletonCamera[0]
def tick args
args.outputs.background_color = [0,0,0]
FelFlame::Stage.call
+
+ # Moving Camera
+ if args.inputs.keyboard.keys[:down_or_held].include?(:d)
+ @camera.x += (Math.cos([email protected] * (Math::PI / 180.0)) * 5)
+ @camera.y += (Math.sin([email protected] * (Math::PI / 180.0)) * 5)
+ end
+ if args.inputs.keyboard.keys[:down_or_held].include?(:a)
+ @camera.x += (Math.cos([email protected] * (Math::PI / 180.0)) * -5)
+ @camera.y += (Math.sin([email protected] * (Math::PI / 180.0)) * -5)
+ end
+ if args.inputs.keyboard.keys[:down_or_held].include?(:w)
+ #@camera.y += 5
+ @camera.x -= (Math.sin([email protected] * (Math::PI / 180.0)) * 5)
+ @camera.y += (Math.cos([email protected] * (Math::PI / 180.0)) * 5)
+ end
+ if args.inputs.keyboard.keys[:down_or_held].include?(:s)
+ #@camera.y -= 5
+ @camera.x -= (Math.sin([email protected] * (Math::PI / 180.0)) * -5)
+ @camera.y += (Math.cos([email protected] * (Math::PI / 180.0)) * -5)
+ end
+ if args.inputs.keyboard.keys[:down_or_held].include?(:q)
+ @camera.angle += 3
+ end
+ if args.inputs.keyboard.keys[:down_or_held].include?(:e)
+ @camera.angle -= 3
+ end
+ if args.inputs.keyboard.keys[:down_or_held].include?(:z)
+ @camera.zoom *= 1.05
+ end
+ if args.inputs.keyboard.keys[:down_or_held].include?(:x)
+ @camera.zoom *= 0.95
+ end
+
+ # Pausing
if args.inputs.keyboard.keys[:down].include?(:right)
FF::Scn::BoidRules.call
end