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debug_arrow = FF::Cmp::DebugVectorArrow.new(length: 5)
position = [
{x: 100, y: 100},
{x: 500, y: 500},
{x: 700, y: 200},
{x: 150, y: 250},
]
position_range = (100..700).to_a
25.times do |pos|
sprite = FF::Cmp::Sprite.new
sprite.props[:path] = 'sprites/kenny/Ships/ship_0011.png'
FF::Ent.new(
FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25, w: sprite.props[:w], h: sprite.props[:h]),
sprite,
FF::Cmp::BoidBounds.new(strength: 1),
FF::Cmp::BoidsAlignment.new(strength: 1),
FF::Cmp::BoidsSeparation.new(distance: 150, strength: 0.01),
FF::Cmp::BoidsCohesion.new(strength: 100),
FF::Cmp::SingletonCamera[0],
debug_arrow,
)
end
#FF::Ent.new(
# FF::Cmp::Sprite.new,
# FF::Cmp::Boid.new(x: 150, y: 250),
# FF::Cmp::BoidBounds.new,
#FF::Cmp::BoidsAlignment.new,
# FF::Cmp::BoidsSeparation.new(strength: 1.0),
# #FF::Cmp::BoidsCohesion.new,
# debug_arrow,
#)
FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
@pause = true
FF::Stg.remove FF::Scn::BoidRules
@camera = FF::Cmp::SingletonCamera[0]
def tick args
args.outputs.background_color = [0,0,0]
FelFlame::Stage.call
# Moving Camera
if args.inputs.keyboard.keys[:down_or_held].include?(:d)
@camera.x += (Math.cos([email protected] * (Math::PI / 180.0)) * 5)
@camera.y += (Math.sin([email protected] * (Math::PI / 180.0)) * 5)
end
if args.inputs.keyboard.keys[:down_or_held].include?(:a)
@camera.x += (Math.cos([email protected] * (Math::PI / 180.0)) * -5)
@camera.y += (Math.sin([email protected] * (Math::PI / 180.0)) * -5)
end
if args.inputs.keyboard.keys[:down_or_held].include?(:w)
#@camera.y += 5
@camera.x -= (Math.sin([email protected] * (Math::PI / 180.0)) * 5)
@camera.y += (Math.cos([email protected] * (Math::PI / 180.0)) * 5)
end
if args.inputs.keyboard.keys[:down_or_held].include?(:s)
#@camera.y -= 5
@camera.x -= (Math.sin([email protected] * (Math::PI / 180.0)) * -5)
@camera.y += (Math.cos([email protected] * (Math::PI / 180.0)) * -5)
end
if args.inputs.keyboard.keys[:down_or_held].include?(:q)
@camera.angle += 3
end
if args.inputs.keyboard.keys[:down_or_held].include?(:e)
@camera.angle -= 3
end
if args.inputs.keyboard.keys[:down_or_held].include?(:z)
@camera.zoom *= 1.05
end
if args.inputs.keyboard.keys[:down_or_held].include?(:x)
@camera.zoom *= 0.95
end
# Pausing
if args.inputs.keyboard.keys[:down].include?(:right)
FF::Scn::BoidRules.call
end
if args.inputs.keyboard.keys[:down].include?(:space)
if @pause
FF::Stg.remove FF::Scn::BoidRules
@pause = false
else
FF::Stg.add FF::Scn::BoidRules
@pause = true
end
end
end
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