| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-12-26 | implement ai randomizer, gameover screen, and other bug fixes | Arnold | |
| * Cleaned up factory. Fixed most bugs with death(last bug should be with move camera). * check if player entity is nil before shooting or moving camera * implement ai randomizer * separate button click detection to new system * implement gameover screen with button to return to menu * use reverse_each instead of cloning Co-authored-by: realtradam <[email protected]> | |||
| 2021-12-23 | cleaned up boid rules, changed how strength works (#8) | _Tradam | |
| 2021-12-19 | Merge branch 'master' into speed-dev | _Tradam | |
| 2021-12-19 | minimum speed component | realtradam | |
| 2021-12-19 | implemented speed decay | arngo | |
| 2021-12-19 | Updated singleton naming | realtradam | |
| 2021-12-19 | implement follow component + system | arngo | |
| 2021-12-18 | fixed separation defaults, centering sprites | realtradam | |
| 2021-12-17 | implement separation rule | arngo | |
| 2021-12-17 | implement alignment rule | arngo | |
| 2021-12-17 | add cohesion and debug stuff | arngo | |
| 2021-12-17 | added boid bounds rule | realtradam | |
