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FF::Sys.new("Rejoin", priority: 40) do
FF::Cmp::SingletonRandomAIPick[0].entities.each do |entity|
sep = entity.components[FF::Cmp::BoidsSeparation][0]
sep.distance = Factory::SampleEnemy.defaults[:boids_seperation_distance]
sep.strength = Factory::SampleEnemy.defaults[:boids_seperation_strength]
alignment_mgr = entity.components[FF::Cmp::BoidsAlignment]
cohesion_mgr = entity.components[FF::Cmp::BoidsCohesion]
if alignment_mgr.nil? || alignment_mgr.empty?
entity.add FF::Cmp::BoidsAlignment.new(strength: Factory::SampleEnemy.defaults[:boids_alignment_strength])
end
if cohesion_mgr.nil? || cohesion_mgr.empty?
entity.add FF::Cmp::BoidsCohesion.new(strength: Factory::SampleEnemy.defaults[:boids_cohesion_strength])
end
end
end
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