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FF::Sys.new('DebugRenderVectorArrow', priority: 100) do
FF::Cmp::DebugVectorArrow[0].entities.each do |entity|
boid = entity.components[FF::Cmp::Boid][0]
sprite = entity.components[FF::Cmp::Sprite][0]
length = FF::Cmp::DebugVectorArrow[0].length
#puts "vx: #{boid.vx}"
#puts "cx: #{boid.cx}"
boid_x = 0
boid_y = 0
boid_cx = 0
boid_cy = 0
boid_vx = 0
boid_vy = 0
vxtip = 0
vytip = 0
small_square = 15
big_square = 25
if !entity.components[FF::Cmp::SingletonCamera].nil? && !entity.components[FF::Cmp::SingletonCamera][0].nil?
camera = FF::Cmp::SingletonCamera[0]
vxtip = boid_x = sprite.props[:x]
vytip = boid_y = sprite.props[:y]
boid_vx = boid.vx * camera.zoom
boid_vy = boid.vy * camera.zoom
vxtip += ((Math.cos(camera.angle * (Math::PI / 180.0)) * boid_vx) * length) - ((Math.sin(camera.angle * (Math::PI / 180.0)) * boid_vy) * length)
vytip += ((Math.sin(camera.angle * (Math::PI / 180.0)) * boid_vx) * length) + ((Math.cos(camera.angle * (Math::PI / 180.0)) * boid_vy) * length)
boid_cx = (((Math.cos(camera.angle * (Math::PI / 180.0)) * boid.cx)) - ((Math.sin(camera.angle * (Math::PI / 180.0)) * boid.cy))) * camera.zoom
boid_cy = (((Math.sin(camera.angle * (Math::PI / 180.0)) * boid.cx)) + ((Math.cos(camera.angle * (Math::PI / 180.0)) * boid.cy))) * camera.zoom
half_height = sprite.props[:h] * 0.5
half_width = sprite.props[:w] * 0.5
vxtip += half_width
vytip += half_height
#boid_cx += half_width
#boid_cy += half_height
boid_x += half_width
boid_y += half_height
boid_vx += half_width
boid_vy += half_height
small_square *= camera.zoom
big_square *= camera.zoom
else
vxtip = boid_x = boid.x
vytip = boid_y = boid.y
boid_cx = boid.cx
boid_cy = boid.cy
vxtip += (boid.vx * length)
vytip += (boid.vy * length)
end
# Velocity
$gtk.args.outputs.lines << [boid_x, boid_y, vxtip, vytip, 0, 255, 255, 255]
$gtk.args.outputs.lines << [boid_x+1, boid_y, vxtip+1, vytip, 0, 255, 255, 255]
$gtk.args.outputs.lines << [boid_x-1, boid_y, vxtip-1, vytip, 0, 255, 255, 255]
$gtk.args.outputs.lines << [boid_x, boid_y+1, vxtip, vytip+1, 0, 255, 255, 255]
$gtk.args.outputs.lines << [boid_x, boid_y-1, vxtip, vytip-1, 0, 255, 255, 255]
#$gtk.args.outputs.lines << [boid.x, boid.y, boid.x + (boid.cx * length * 10), boid.y + (boid.cy * length), 0, 255, 0, 255]
# Change in Velocity
$gtk.args.outputs.lines << [vxtip, vytip, vxtip + (boid_cx * length * 10), vytip + (boid_cy * length * 10), 255, 0, 255, 255]
$gtk.args.outputs.lines << [vxtip+1, vytip, vxtip+1 + (boid_cx * length * 10), vytip + (boid_cy * length * 10), 255, 0, 255, 255]
$gtk.args.outputs.lines << [vxtip-1, vytip, vxtip-1 + (boid_cx * length * 10), vytip + (boid_cy * length * 10), 255, 0, 255, 255]
$gtk.args.outputs.lines << [vxtip, vytip+1, vxtip + (boid_cx * length * 10), vytip+1 + (boid_cy * length * 10), 255, 0, 255, 255]
$gtk.args.outputs.lines << [vxtip, vytip-1, vxtip + (boid_cx * length * 10), vytip-1 + (boid_cy * length * 10), 255, 0, 255, 255]
# Square Velocity
$gtk.args.outputs.borders << [vxtip - (big_square - 1), vytip - (big_square - 1), (big_square - 1) * 2, (big_square - 1) * 2, 0, 255, 255]
$gtk.args.outputs.borders << [vxtip - big_square, vytip - big_square, (big_square) * 2, (big_square) * 2, 0, 255, 255]
$gtk.args.outputs.borders << [vxtip - (big_square + 1), vytip - (big_square + 1), (big_square + 1) * 2, (big_square + 1) * 2, 0, 255, 255]
# Square Change in Velocity
$gtk.args.outputs.borders << [vxtip - (small_square - 1) + (boid_cx * length * 10), vytip - (small_square - 1) + (boid_cy * length * 10), (small_square - 1) * 2, (small_square - 1) * 2, 255, 0, 255, 255]
$gtk.args.outputs.borders << [vxtip - small_square + (boid_cx * length * 10), vytip - small_square + (boid_cy * length * 10), (small_square) * 2, (small_square) * 2, 255, 0, 255, 255]
$gtk.args.outputs.borders << [vxtip - (small_square + 1) + (boid_cx * length * 10), vytip - (small_square + 1) + (boid_cy * length * 10), (small_square + 1) * 2, (small_square + 1) * 2, 255, 0, 255, 255]
end
end
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