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FF::Sys.new('InitTitleScreen', priority: 1) do
btn_w = 190
btn_h = 49
btn_x = 1280/2 - btn_w/2
btn_y = 200
title_cmp = FF::Cmp.new('Title').new
bg_sprite = FF::Cmp::Sprite.new
title_sprite = FF::Cmp::Sprite.new
btn_sprite = FF::Cmp::Sprite.new
title_sprite.props[:x] = 1280/2 - 993/2
title_sprite.props[:y] = 500
title_sprite.props[:w] = 993
title_sprite.props[:h] = 89
title_sprite.props[:path] = 'sprites/title/title.png'
bg_sprite.props[:x] = 0
bg_sprite.props[:y] = 0
bg_sprite.props[:w] = 1280
bg_sprite.props[:h] = 720
bg_sprite.props[:path] = 'sprites/title/titlebackground.png'
btn_sprite.props[:x] = btn_x
btn_sprite.props[:y] = btn_y
btn_sprite.props[:w] = btn_w
btn_sprite.props[:h] = btn_h
FF::Ent.new(
bg_sprite,
title_cmp
)
FF::Ent.new(
FF::Cmp::Button.new(action: FF::Sys::StartGame, pressed_sprite_path: 'sprites/title/start_pressed.png', unpressed_sprite_path: 'sprites/title/start.png'),
FF::Cmp::Hitbox.new(x: btn_x, y: btn_y, w: btn_w, h: btn_h),
btn_sprite,
title_cmp
)
FF::Ent.new(
title_sprite,
title_cmp
)
end
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