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FF::Scn::BoidRules.add(
FF::Sys.new('BoidsSeparation', priority: 50) do
FF::Cmp::BoidsSeparation.each do |separation|
newvec = [0.0, 0.0]
boid_update = separation.entities[0].components[FF::Cmp::Boid][0]
FF::Cmp::Boid.each do |boid_check|
next if boid_check == boid_update
if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < separation.distance
#if (boid_check.x - boid_update.x).abs < separation.distance and (boid_check.y - boid_update.y).abs < separation.distance
newvec[0] -= boid_check.x - boid_update.x
newvec[1] -= boid_check.y - boid_update.y
end
end
#unless separation.entities[0].components[FF::Cmp::SingletonDebugVectorArrow].nil?
# puts "newvec: #{newvec}"
# puts "cx: #{boid_update.cx} cy: #{boid_update.cy}"
# puts "vx: #{boid_update.vx} vy: #{boid_update.vy}"
#end
boid_update.cx += (newvec[0].to_f * separation.strength.to_f)
boid_update.cy += (newvec[1].to_f * separation.strength.to_f)
end
end
)
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