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FF::Sys.new('StartGame', priority: 50 ) do
FF::Cmp::SingletonTitle[0].entities.reverse_each do |entity|
entity.components[FF::Cmp::Sprite][0].delete
if (!entity.components[FF::Cmp::Button].nil? && !entity.components[FF::Cmp::Hitbox].nil?)
entity.components[FF::Cmp::Hitbox][0].delete
entity.components[FF::Cmp::Button][0].delete
end
entity.delete
end
#FF::Cmp::SingletonTitle[0].title_screen = false
#FF::Stg.remove FF::Scn::TitleScreen
debug_arrow = FF::Cmp::SingletonDebugVectorArrow[0]
position = [
{x: 100, y: 100},
{x: 500, y: 500},
{x: 700, y: 200},
{x: 150, y: 250},
]
position_range = (400..(1280*2)).to_a
sprite = FF::Cmp::Sprite.new
sprite.props[:path] = 'sprites/background.png'
FF::Ent.new(
sprite,
FF::Cmp::SingletonCamera[0],
FF::Cmp::Boid.new(h: 1920 * 2, w: 1920 * 2)
)
posneg = [1,-1]
16.times do |pos|
Factory::SampleEnemy.new(x: position_range.sample * posneg.sample, y: position_range.sample * posneg.sample)
end
sprite = FF::Cmp::Sprite.new
sprite.props[:path] = [
'sprites/kenny/Ships/Pintail.png',
'sprites/kenny/Ships/Osprey.png',
'sprites/kenny/Ships/Falcon.png',
'sprites/kenny/Ships/Grosbeak.png',
].sample
FF::Ent.new(
FF::Cmp::Boid.new(x: 0, y: 0, vx: 25, vy: 25, w: 32, h: 32),
sprite,
debug_arrow,
FF::Cmp::SingletonCamera[0],
FF::Cmp::SingletonMoveCamera[0],
FF::Cmp::BoidBounds.new(strength: 3),
FF::Cmp::Follow.new(target: :mouse, strength: 0.007),
FF::Cmp::SingletonPlayer[0],
FF::Cmp::Team.new(team: 'player'),
FF::Cmp::Weapon.new,
FF::Cmp::BoidMinimumSpeed.new(speed: 5),
FF::Cmp::DecaySpeed.new(strength: 0.8),
FF::Cmp::Hp.new(health: 300),
FF::Cmp::CollisionDamage.new(damage: 100),
FF::Cmp::Hitcircle.new(r: 16),
)
score_label_shadow = FF::Cmp::Label.new
score_label_shadow.props.merge!({
x: 50,
y: 667,
text: '0',
size_enum: 8,
r: 100,
g: 100,
b: 100,
font: 'fonts/kenvector_future_thin.ttf',
})
score_label = FF::Cmp::Label.new
score_label.props.merge!({
x: 50,
y: 670,
text: '0',
size_enum: 8,
font: 'fonts/kenvector_future_thin.ttf',
})
score = FF::Cmp::SingletonScore[0]
score.score = 0
FF::Ent.new(
score_label,
score_label_shadow,
score,
)
FF::Stg.add(
FF::Scn::BoidRules,
FF::Scn::Camera,
FF::Scn::Cleanup,
)
FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
@pause = false
#FF::Stg.remove FF::Scn::BoidRules
end
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