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FF::Sys.new('StartGame', priority: 50 ) do
FF::Cmp::Title[0].entities.each do |entity|
entity.components[FF::Cmp::Sprite][0].delete
entity.components[FF::Cmp::Button][0].delete
entity.components[FF::Cmp::Hitbox][0].delete
entity.delete
end
FF::Cmp::Title[0].delete
FF::Stg.remove FF::Scn::TitleScreen
debug_arrow = FF::Cmp::DebugVectorArrow.new(length: 5)
position = [
{x: 100, y: 100},
{x: 500, y: 500},
{x: 700, y: 200},
{x: 150, y: 250},
]
position_range = (100..700).to_a
5.times do |pos|
Factory::Osprey.new(x: position_range.sample, y: position_range.sample)
end
FF::Stg.add(
FF::Scn::BoidRules,
FF::Scn::Debug,
)
FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
@pause = false
#FF::Stg.remove FF::Scn::BoidRules
end
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