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path: root/app/systems/start_game.rb
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FF::Sys.new('StartGame', priority: 50 ) do
  thing = FF::Cmp::Title[0].entities.clone
  thing.each do |entity|
    entity.components[FF::Cmp::Sprite][0].delete
    if (!entity.components[FF::Cmp::Button].nil? && !entity.components[FF::Cmp::Hitbox].nil?)
      entity.components[FF::Cmp::Hitbox][0].delete
      entity.components[FF::Cmp::Button][0].delete
    end 
    entity.delete
  end

  FF::Cmp::Title[0].delete
  FF::Stg.remove FF::Scn::TitleScreen

  debug_arrow = FF::Cmp::SingletonDebugVectorArrow.new(length: 5)
  position = [
    {x: 100, y: 100},
    {x: 500, y: 500},
    {x: 700, y: 200},
    {x: 150, y: 250},
  ]
  position_range = (100..700).to_a

  sprite = FF::Cmp::Sprite.new
  sprite.props[:path] = 'sprites/background.png'
  FF::Ent.new(
    sprite,
    FF::Cmp::SingletonCamera[0],
    FF::Cmp::Boid.new(h: 1920 * 2, w: 1920 * 2)
  )
  5.times do |pos|
    Factory::Osprey.new(x: position_range.sample, y: position_range.sample)
  end

  sprite = FF::Cmp::Sprite.new
  sprite.props[:path] = 'sprites/kenny/Ships/ship_0011.png'
  FF::Ent.new(
    FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25, w: sprite.props[:w], h: sprite.props[:h]),
    sprite,
    debug_arrow,
    FF::Cmp::SingletonCamera[0],
    FF::Cmp::BoidBounds.new,
    FF::Cmp::Follow.new(target: :mouse, strength: 500),
    FF::Cmp::SingletonPlayer[0],
    FF::Cmp::Team.new(team: 'player'),
    FF::Cmp::Weapon.new,
    FF::Cmp::BoidMinimumSpeed.new,
  )



  FF::Stg.add(
    FF::Scn::BoidRules,
    FF::Scn::Camera,
    FF::Scn::Debug,
  )

  FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
  @pause = false
  #FF::Stg.remove FF::Scn::BoidRules
end