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path: root/app/tick.rb
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#debug_arrow = FF::Cmp::DebugVectorArrow.new(length: 5)
#position = [
#  {x: 100, y: 100},
#  {x: 500, y: 500},
#  {x: 700, y: 200},
#  {x: 150, y: 250},
#]
#position_range = (100..700).to_a
#
#25.times do |pos|
#  sprite = FF::Cmp::Sprite.new
#  sprite.props[:path] = 'sprites/kenny/Ships/ship_0011.png'
#  FF::Ent.new(
#    FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25),
#    sprite,
#    FF::Cmp::BoidBounds.new(strength: 1),
#    FF::Cmp::BoidsAlignment.new(strength: 1),
#    FF::Cmp::BoidsSeparation.new(distance: 150, strength: 0.01),
#    FF::Cmp::BoidsCohesion.new(strength: 100),
#    #debug_arrow,
#  )
#end
#FF::Ent.new(
#  FF::Cmp::Sprite.new,
#  FF::Cmp::Boid.new(x: 150, y: 250),
#  FF::Cmp::BoidBounds.new,
#FF::Cmp::BoidsAlignment.new,
#  FF::Cmp::BoidsSeparation.new(strength: 1.0),
#  #FF::Cmp::BoidsCohesion.new,
#  debug_arrow,
#)
#FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
#@pause = true
#FF::Stg.remove FF::Scn::BoidRules
FF::Sys::InitTitleScreen.call
def tick args
  args.outputs.background_color = [0,0,0]
  FelFlame::Stage.call
  if args.inputs.keyboard.keys[:down].include?(:right)
    FF::Scn::BoidRules.call
  end
  if args.inputs.keyboard.keys[:down].include?(:space)
    if @pause
      FF::Stg.add FF::Scn::BoidRules
      @pause = false
    else
      FF::Stg.remove FF::Scn::BoidRules
      @pause = true
    end
  end
end