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path: root/app/tick.rb
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#FF::Cmp::Boid.new(x: position_range.sample, y: position_range.sample, vx: 25, vy: 25, w: sprite.props[:w], h: sprite.props[:h]),
#FF::Cmp::SingletonCamera[0],

#@pause = false
@camera = FF::Cmp::SingletonCamera[0]

FF::Sys::InitTitleScreen.call
def tick args
  args.outputs.background_color = [0,0,0]
  FelFlame::Stage.call

  # Spawn Bullet
  if args.inputs.keyboard.keys[:down].include?(:b)
    Factory::Bullet.new(x: @camera.x, y: @camera.y)
  end

  # Moving Camera
  if args.inputs.keyboard.keys[:down_or_held].include?(:d)
    @camera.x += (Math.cos([email protected] * (Math::PI / 180.0)) * 5)
    @camera.y += (Math.sin([email protected] * (Math::PI / 180.0)) * 5)
  end
  if args.inputs.keyboard.keys[:down_or_held].include?(:a)
    @camera.x += (Math.cos([email protected] * (Math::PI / 180.0)) * -5)
    @camera.y += (Math.sin([email protected] * (Math::PI / 180.0)) * -5)
  end
  if args.inputs.keyboard.keys[:down_or_held].include?(:w)
    #@camera.y += 5
    @camera.x -= (Math.sin([email protected] * (Math::PI / 180.0)) * 5)
    @camera.y += (Math.cos([email protected] * (Math::PI / 180.0)) * 5)
  end
  if args.inputs.keyboard.keys[:down_or_held].include?(:s)
    #@camera.y -= 5
    @camera.x -= (Math.sin([email protected] * (Math::PI / 180.0)) * -5)
    @camera.y += (Math.cos([email protected] * (Math::PI / 180.0)) * -5)
  end
  if args.inputs.keyboard.keys[:down_or_held].include?(:q)
    @camera.angle += 3
  end
  if args.inputs.keyboard.keys[:down_or_held].include?(:e)
    @camera.angle -= 3
  end
  if args.inputs.keyboard.keys[:down_or_held].include?(:z)
    @camera.zoom *= 1.05
  end
  if args.inputs.keyboard.keys[:down_or_held].include?(:x)
    @camera.zoom *= 0.95
  end

  # Pausing
  if args.inputs.keyboard.keys[:down].include?(:right)
    FF::Scn::BoidRules.call
  end
  if args.inputs.keyboard.keys[:down].include?(:space)
    if @pause
      FF::Stg.add FF::Scn::BoidRules
      @pause = false
    else
      FF::Stg.remove FF::Scn::BoidRules
      @pause = true
    end
  end
end