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FF::Ent.new(FF::Cmp::Sprite.new,
FF::Cmp::Boid.new(x: 10, y: 10, vx: 0, vy: 0),
FF::Cmp::BoidBounds.new,
FF::Cmp::BoidsAlignment.new,
FF::Cmp::BoidsCohesion.new)
FF::Ent.new(FF::Cmp::Sprite.new,
FF::Cmp::Boid.new(x: 50, y: 50),
FF::Cmp::BoidBounds.new,
FF::Cmp::BoidsAlignment.new,
FF::Cmp::BoidsCohesion.new)
FF::Ent.new(FF::Cmp::Sprite.new,
FF::Cmp::Boid.new(x: 70, y: 20),
FF::Cmp::BoidBounds.new,
FF::Cmp::BoidsAlignment.new,
FF::Cmp::BoidsCohesion.new)
FF::Ent.new(FF::Cmp::DebugVectorArrow.new(length: 5),
FF::Cmp::Sprite.new,
FF::Cmp::Boid.new(x: 150, y: 250),
FF::Cmp::BoidBounds.new,
FF::Cmp::BoidsAlignment.new,
FF::Cmp::BoidsCohesion.new)
FF::Scn::Debug.add(FF::Sys::DebugRenderVectorArrow)
@pause = false
def tick args
args.outputs.background_color = [0,0,0]
FelFlame::Stage.call
if args.inputs.keyboard.keys[:down].include?(:right)
FF::Scn::BoidRules.call
end
if args.inputs.keyboard.keys[:down].include?(:space)
if @pause
FF::Stg.remove FF::Scn::BoidRules
@pause = false
else
FF::Stg.add FF::Scn::BoidRules
@pause = true
end
end
end
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